World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIChest.h
См. документацию.
1 #pragma once
2 
3 #include "GUI/GUIWindow.h"
4 
5 extern int pChestWidthsByType[8];
6 extern int pChestHeightsByType[8];
7 extern int pChestPixelOffsetX[8];
8 extern int pChestPixelOffsetY[8];
9 
10 class GUIWindow_Chest : public GUIWindow {
11  public:
12  explicit GUIWindow_Chest(unsigned int chest_id);
13  virtual ~GUIWindow_Chest() {}
14 
15  virtual void Update();
16 };
pChestWidthsByType
int pChestWidthsByType[8]
Definition: UIChest.cpp:17
GUIWindow
Definition: GUIWindow.h:433
GUIWindow_Chest::Update
virtual void Update()
Definition: UIChest.cpp:37
GUIWindow_Chest
Definition: UIChest.h:10
pChestPixelOffsetX
int pChestPixelOffsetX[8]
Definition: UIChest.cpp:15
GUIWindow_Chest::~GUIWindow_Chest
virtual ~GUIWindow_Chest()
Definition: UIChest.h:13
pChestHeightsByType
int pChestHeightsByType[8]
Definition: UIChest.cpp:18
GUIWindow_Chest::GUIWindow_Chest
GUIWindow_Chest(unsigned int chest_id)
Definition: UIChest.cpp:20
GUIWindow.h
pChestPixelOffsetY
int pChestPixelOffsetY[8]
Definition: UIChest.cpp:16