World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
adler32.h
См. документацию.
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/*
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* copyright (c) 2006 Mans Rullgard
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_ADLER32_H
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#define AVUTIL_ADLER32_H
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#include <stdint.h>
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#include "
attributes.h
"
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unsigned
long
av_adler32_update
(
unsigned
long
adler,
const
uint8_t
*
buf
,
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unsigned
int
len
) av_pure;
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#endif
/* AVUTIL_ADLER32_H */
len
GLenum GLsizei len
Definition:
SDL_opengl_glext.h:2929
buf
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition:
SDL_opengl_glext.h:2483
attributes.h
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
av_adler32_update
unsigned long av_adler32_update(unsigned long adler, const uint8_t *buf, unsigned int len) av_pure
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
adler32.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:38. Создано системой
1.8.17