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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Граф связей класса Adler-32:Файлы | |
| файл | adler32.h |
Функции | |
| unsigned long | av_adler32_update (unsigned long adler, const uint8_t *buf, unsigned int len) av_pure |
Adler-32 hash function implementation.
| unsigned long av_adler32_update | ( | unsigned long | adler, |
| const uint8_t * | buf, | ||
| unsigned int | len | ||
| ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/adler32.h>
Calculate the Adler32 checksum of a buffer.
Passing the return value to a subsequent av_adler32_update() call allows the checksum of multiple buffers to be calculated as though they were concatenated.
| adler | initial checksum value |
| buf | pointer to input buffer |
| len | size of input buffer |