World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса AudioFileDataSource, включая наследуемые из базового класса
AudioBaseDataSource() | AudioBaseDataSource | |
AudioFileDataSource(const std::string &file_name) | AudioFileDataSource | explicit |
bOpened | AudioBaseDataSource | protected |
Close() | AudioBaseDataSource | virtual |
GetChannelCount() | AudioBaseDataSource | virtual |
GetNextBuffer() | AudioBaseDataSource | virtual |
GetSampleRate() | AudioBaseDataSource | virtual |
IAudioDataSource() | IAudioDataSource | inline |
iStreamIndex | AudioBaseDataSource | protected |
Open() | AudioFileDataSource | virtual |
pCodecContext | AudioBaseDataSource | protected |
pConverter | AudioBaseDataSource | protected |
pFormatContext | AudioBaseDataSource | protected |
queue | AudioBaseDataSource | protected |
sFileName | AudioFileDataSource | protected |
~AudioBaseDataSource() | AudioBaseDataSource | inlinevirtual |
~AudioFileDataSource() | AudioFileDataSource | inlinevirtual |
~IAudioDataSource() | IAudioDataSource | inlinevirtual |