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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса AudioFileDataSource, включая наследуемые из базового класса
| AudioBaseDataSource() | AudioBaseDataSource | |
| AudioFileDataSource(const std::string &file_name) | AudioFileDataSource | explicit |
| bOpened | AudioBaseDataSource | protected |
| Close() | AudioBaseDataSource | virtual |
| GetChannelCount() | AudioBaseDataSource | virtual |
| GetNextBuffer() | AudioBaseDataSource | virtual |
| GetSampleRate() | AudioBaseDataSource | virtual |
| IAudioDataSource() | IAudioDataSource | inline |
| iStreamIndex | AudioBaseDataSource | protected |
| Open() | AudioFileDataSource | virtual |
| pCodecContext | AudioBaseDataSource | protected |
| pConverter | AudioBaseDataSource | protected |
| pFormatContext | AudioBaseDataSource | protected |
| queue | AudioBaseDataSource | protected |
| sFileName | AudioFileDataSource | protected |
| ~AudioBaseDataSource() | AudioBaseDataSource | inlinevirtual |
| ~AudioFileDataSource() | AudioFileDataSource | inlinevirtual |
| ~IAudioDataSource() | IAudioDataSource | inlinevirtual |