World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIStatusBar.h
См. документацию.
1 #pragma once
2 
3 #include "Engine/Strings.h"
4 
7 
8 void GameUI_StatusBar_Set(const String &str);
10 
11 void GameUI_StatusBar_OnEvent(const String &str, unsigned int num_seconds = 2);
12 void GameUI_StatusBar_OnEvent_128ms(const String &str);
14 
16 void GameUI_StatusBar_OnInput(const String &str);
18 
20 
21 void GameUI_StatusBar_DrawImmediate(const String &str, int color);
GameUI_StatusBar_DrawImmediate
void GameUI_StatusBar_DrawImmediate(const String &str, int color)
Definition: UIStatusBar.cpp:88
GameUI_StatusBar_Set
void GameUI_StatusBar_Set(const String &str)
Definition: UIStatusBar.cpp:15
GameUI_StatusBar_OnEvent
void GameUI_StatusBar_OnEvent(const String &str, unsigned int num_seconds=2)
Definition: UIStatusBar.cpp:33
color
GLuint color
Definition: SDL_opengl_glext.h:1151
GameUI_StatusBar_DrawForced
void GameUI_StatusBar_DrawForced()
Definition: UIStatusBar.cpp:63
GameUI_StatusBar_GetInput
String GameUI_StatusBar_GetInput()
Definition: UIStatusBar.cpp:50
GameUI_StatusBar_ClearEventString
void GameUI_StatusBar_ClearEventString()
Definition: UIStatusBar.cpp:41
GameUI_StatusBar_OnInput
void GameUI_StatusBar_OnInput(const String &str)
Definition: UIStatusBar.cpp:46
GameUI_StatusBar_NothingHere
void GameUI_StatusBar_NothingHere()
Definition: UIStatusBar.cpp:57
GameUI_StatusBar_Clear
void GameUI_StatusBar_Clear()
Definition: UIStatusBar.cpp:23
GameUI_StatusBar_ClearInputString
void GameUI_StatusBar_ClearInputString()
Definition: UIStatusBar.cpp:52
GameUI_StatusBar_OnEvent_128ms
void GameUI_StatusBar_OnEvent_128ms(const String &str)
Definition: UIStatusBar.cpp:37
String
std::string String
Definition: Strings.h:10
GameUI_StatusBar_Draw
void GameUI_StatusBar_Draw()
Definition: UIStatusBar.cpp:71
Strings.h