World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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void GameUI_StatusBar_DrawImmediate(const String &str, int color)
void GameUI_StatusBar_Set(const String &str)
void GameUI_StatusBar_OnEvent(const String &str, unsigned int num_seconds=2)
void GameUI_StatusBar_DrawForced()
String GameUI_StatusBar_GetInput()
void GameUI_StatusBar_ClearEventString()
void GameUI_StatusBar_OnInput(const String &str)
void GameUI_StatusBar_NothingHere()
void GameUI_StatusBar_Clear()
void GameUI_StatusBar_ClearInputString()
void GameUI_StatusBar_OnEvent_128ms(const String &str)
void GameUI_StatusBar_Draw()