World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
16 if (str.length() > 0) {
81 if (status.length() > 0) {
void DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)
const char * GetString(unsigned int index) const
void GameUI_StatusBar_NothingHere()
Localization * localization
void GameUI_StatusBar_DrawImmediate(const String &str, int color)
void GameUI_StatusBar_Set(const String &str)
void GameUI_StatusBar_ClearInputString()
void GameUI_StatusBar_OnEvent_Internal(const String &str, unsigned int ms)
unsigned int uGameUIFontShadow
String GameUI_StatusBar_GetInput()
unsigned int AlignText_Center(unsigned int width, const String &str)
unsigned int OS_GetTime()
void GameUI_StatusBar_Clear()
void GameUI_StatusBar_DrawForced()
void GameUI_StatusBar_Draw()
unsigned int uGameUIFontMain
String game_ui_status_bar_string
void GameUI_StatusBar_OnInput(const String &str)
unsigned int game_ui_status_bar_event_string_time_left
Image * game_ui_statusbar
void GameUI_StatusBar_OnEvent(const String &str, unsigned int num_seconds)
void GameUI_StatusBar_ClearEventString()
GUIWindow * pPrimaryWindow
void GameUI_StatusBar_OnEvent_128ms(const String &str)
String game_ui_status_bar_event_string
std::shared_ptr< IRender > render