World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_error.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_error_h_
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#define SDL_error_h_
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#include "
SDL_stdinc.h
"
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* Public functions */
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/* SDL_SetError() unconditionally returns -1. */
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extern
DECLSPEC
int
SDLCALL
SDL_SetError
(SDL_PRINTF_FORMAT_STRING
const
char
*fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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extern DECLSPEC const
char
*SDLCALL
SDL_GetError
(
void
);
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extern DECLSPEC
void
SDLCALL
SDL_ClearError
(
void
);
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/* @{ */
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#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
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#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
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#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
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typedef
enum
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{
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SDL_ENOMEM
,
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SDL_EFREAD
,
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SDL_EFWRITE
,
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SDL_EFSEEK
,
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SDL_UNSUPPORTED
,
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SDL_LASTERROR
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}
SDL_errorcode
;
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/* SDL_Error() unconditionally returns -1. */
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extern
DECLSPEC
int
SDLCALL
SDL_Error
(
SDL_errorcode
code);
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/* @} */
/* Internal error functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_error_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_GetError
const DECLSPEC char *SDLCALL SDL_GetError(void)
SDL_errorcode
SDL_errorcode
Definition:
SDL_error.h:55
SDL_ENOMEM
@ SDL_ENOMEM
Definition:
SDL_error.h:57
close_code.h
begin_code.h
SDL_Error
DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code)
SDL_LASTERROR
@ SDL_LASTERROR
Definition:
SDL_error.h:62
SDL_stdinc.h
SDL_ClearError
DECLSPEC void SDLCALL SDL_ClearError(void)
SDL_UNSUPPORTED
@ SDL_UNSUPPORTED
Definition:
SDL_error.h:61
SDL_EFSEEK
@ SDL_EFSEEK
Definition:
SDL_error.h:60
SDL_EFWRITE
@ SDL_EFWRITE
Definition:
SDL_error.h:59
SDL_EFREAD
@ SDL_EFREAD
Definition:
SDL_error.h:58
SDL_SetError
DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt,...) SDL_PRINTF_VARARG_FUNC(1)
lib
win32
x86
sdl2-2.0.12
include
SDL_error.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17