World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
DECLSPEC int SDLCALL | SDL_SetError (SDL_PRINTF_FORMAT_STRING const char *fmt,...) SDL_PRINTF_VARARG_FUNC(1) |
const DECLSPEC char *SDLCALL | SDL_GetError (void) |
DECLSPEC void SDLCALL | SDL_ClearError (void) |
Internal error functions | |
Private error reporting function - used internally. | |
enum | SDL_errorcode { SDL_ENOMEM, SDL_EFREAD, SDL_EFWRITE, SDL_EFSEEK, SDL_UNSUPPORTED, SDL_LASTERROR } |
DECLSPEC int SDLCALL | SDL_Error (SDL_errorcode code) |
Simple error message routines for SDL.
См. определение в файле SDL_error.h
enum SDL_errorcode |
Элементы перечислений | |
---|---|
SDL_ENOMEM | |
SDL_EFREAD | |
SDL_EFWRITE | |
SDL_EFSEEK | |
SDL_UNSUPPORTED | |
SDL_LASTERROR |
См. определение в файле SDL_error.h строка 55
DECLSPEC int SDLCALL SDL_SetError | ( | SDL_PRINTF_FORMAT_STRING const char * | fmt, |
... | |||
) |
const DECLSPEC char* SDLCALL SDL_GetError | ( | void | ) |
DECLSPEC int SDLCALL SDL_Error | ( | SDL_errorcode | code | ) |