World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
5 #include "../../Party.h"
43 return 12 + rand() % 4;
84 return 4 + rand() % 6;
265 return 162 + rand() % 7;
267 return 169 + rand() % 7;
269 return 176 + rand() % 7;
271 return 183 + rand() % 7;
315 static const std::array<const PARTY_QUEST_BITS, 14> aObeliskQuests = {{
334 std::all_of(aObeliskQuests.begin(), aObeliskQuests.end(),
@ PARTY_QUEST_OBELISK_CELESTE
std::array< LevelDecoration, 3000 > pLevelDecorations
@ PARTY_QUEST_OBELISK_EVENMORN_ISLAND
@ PARTY_QUEST_OBELISK_BRACADA_DESERT
@ PARTY_QUEST_OBELISK_ERATHIA
unsigned int uCurrentHour
@ PARTY_QUEST_OBELISK_TULAREAN_FOREST
@ PARTY_QUEST_OBELISK_TREASURE_FOUND
@ PARTY_QUEST_OBELISK_HARMONDALE
LevelDecoration * activeLevelDecoration
@ LEVEL_DECORATION_INVISIBLE
@ PARTY_QUEST_OBELISK_THE_PIT
@ PARTY_QUEST_OBELISK_MOUNT_NIGHON
size_t uNumLevelDecorations
@ PARTY_QUEST_OBELISK_AVLEE
@ PARTY_QUEST_OBELISK_LAND_OF_THE_GIANTS
bool TestPartyQuestBit(PARTY_QUEST_BITS bit)
@ PARTY_QUEST_OBELISK_BARROW_DOWNS
uint16_t uDecorationDescID
@ PARTY_QUEST_OBELISK_STONE_CITY
bool IsObeliskChestActive()
@ PARTY_QUEST_OBELISK_TATALIA
@ PARTY_QUEST_OBELISK_DEYJA