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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Полный список членов класса PCX_File_Loader, включая наследуемые из базового класса
| DecodePCX(const void *pcx_data, uint16_t *pOutPixels, unsigned int *width, unsigned int *height) | PCX_Loader | protected |
| GetResourceName() const | ImageLoader | inlinevirtual |
| ImageLoader() | ImageLoader | inline |
| InternalLoad(void *file, size_t size, unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format) | PCX_File_Loader | protected |
| Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format) | PCX_File_Loader | virtual |
| lod | PCX_File_Loader | protected |
| log | ImageLoader | protected |
| PCX_File_Loader(LODFile_IconsBitmaps *lod, const String &filename) | PCX_File_Loader | inline |
| resource_name | ImageLoader | protected |