World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru367.h
См. документацию.
1
#pragma once
2
#include <array>
3
4
#include "
Engine/OurMath.h
"
5
6
/* 152 */
7
#pragma pack(push, 1)
8
struct
stru367
{
9
bool
direction
;
10
std::array<int, 13>
field_4
;
11
std::array<int, 60>
_view_transformed_x
;
12
std::array<int, 60>
_view_transformed_y
;
13
std::array<int, 48>
_view_transformed_z
;
14
std::array<int, 60>
_screen_space_y
;
15
std::array<int, 60>
_screen_space_x
;
16
};
17
#pragma pack(pop)
18
19
// extern const stru367 stru_367;
stru367::_screen_space_y
std::array< int, 60 > _screen_space_y
Definition:
stru367.h:14
stru367::direction
bool direction
Definition:
stru367.h:9
stru367::_screen_space_x
std::array< int, 60 > _screen_space_x
Definition:
stru367.h:15
stru367::_view_transformed_x
std::array< int, 60 > _view_transformed_x
Definition:
stru367.h:11
stru367::_view_transformed_y
std::array< int, 60 > _view_transformed_y
Definition:
stru367.h:12
stru367::_view_transformed_z
std::array< int, 48 > _view_transformed_z
Definition:
stru367.h:13
stru367::field_4
std::array< int, 13 > field_4
Definition:
stru367.h:10
stru367
Definition:
stru367.h:8
OurMath.h
Engine
stru367.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:34. Создано системой
1.8.17