World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru367.h
См. документацию.
1 #pragma once
2 #include <array>
3 
4 #include "Engine/OurMath.h"
5 
6 /* 152 */
7 #pragma pack(push, 1)
8 struct stru367 {
9  bool direction;
10  std::array<int, 13> field_4;
11  std::array<int, 60> _view_transformed_x;
12  std::array<int, 60> _view_transformed_y;
13  std::array<int, 48> _view_transformed_z;
14  std::array<int, 60> _screen_space_y;
15  std::array<int, 60> _screen_space_x;
16 };
17 #pragma pack(pop)
18 
19 // extern const stru367 stru_367;
stru367::_screen_space_y
std::array< int, 60 > _screen_space_y
Definition: stru367.h:14
stru367::direction
bool direction
Definition: stru367.h:9
stru367::_screen_space_x
std::array< int, 60 > _screen_space_x
Definition: stru367.h:15
stru367::_view_transformed_x
std::array< int, 60 > _view_transformed_x
Definition: stru367.h:11
stru367::_view_transformed_y
std::array< int, 60 > _view_transformed_y
Definition: stru367.h:12
stru367::_view_transformed_z
std::array< int, 48 > _view_transformed_z
Definition: stru367.h:13
stru367::field_4
std::array< int, 13 > field_4
Definition: stru367.h:10
stru367
Definition: stru367.h:8
OurMath.h