World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | _2devent |
Перечисления | |
enum | BuildingType : unsigned short { BuildingType_WeaponShop = 1, BuildingType_ArmorShop = 2, BuildingType_MagicShop = 3, BuildingType_AlchemistShop = 4, BuildingType_FireGuild = 5, BuildingType_AirGuild = 6, BuildingType_WaterGuild = 7, BuildingType_EarthGuild = 8, BuildingType_SpiritGuild = 9, BuildingType_MindGuild = 10, BuildingType_BodyGuild = 11, BuildingType_LightGuild = 12, BuildingType_DarkGuild = 13, BuildingType_ElementalGuild = 14, BuildingType_SelfGuild = 15, BuildingType_16 = 16, BuildingType_TownHall = 17, BuildingType_18 = 18, BuildingType_19 = 19, BuildingType_Throne_Room = 20, BuildingType_Tavern = 21, BuildingType_Bank = 22, BuildingType_Temple = 23, BuildingType_24 = 24, BuildingType_Unic = 25, BuildingType_1A = 26, BuildingType_Stables = 27, BuildingType_Boats = 28, BuildingType_House = 29, BuildingType_Training = 30, BuildingType_Jail = 31 } |
Переменные | |
_2devent | p2DEvents [525] |
enum BuildingType : unsigned short |
См. определение в файле Events2D.h строка 4
_2devent p2DEvents[525] |
См. определение в файле Events.cpp строка 57
Используется в BuildDialogueString(), EnterHouse(), Application::Game::EventLoop(), GameResultsApply(), GenerateSpecialShopItems(), GenerateStandartShopItems(), GetEventHintString(), GuildDialog(), GUIWindow_Transition::GUIWindow_Transition(), GUIWindow::HouseDialogManager(), InitializeBuildingResidents(), ItemGen::MerchandiseTest(), PlayHouseSound(), PrepareHouse(), Player::SalesProcess(), Player::SelectPhrasesTransaction(), ShopDialogLearn(), SpellBookGenerator(), sub_4B6478(), TavernDialog(), TempleDialog(), TrainingDialog(), TravelByTransport() и UIShop_Buy_Identify_Repair().