World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
ZlibWrapper.h
См. документацию.
1 #pragma once
2 
3 #include "src/tools/MemBuffer.h"
4 
5 namespace zlib {
6 int Compress(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen);
7 int Uncompress(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen);
8 
11 }; // namespace zlib
source
GLsizei GLsizei GLchar * source
Definition: SDL_opengl_glext.h:680
zlib::Compress
int Compress(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen)
Definition: ZlibWrapper.cpp:11
MemBuffer.h
zlib
Definition: ZlibWrapper.cpp:4
zlib::Uncompress
int Uncompress(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen)
Definition: ZlibWrapper.cpp:7
PMemBuffer
std::shared_ptr< IMemBuffer > PMemBuffer
Definition: MemBuffer.h:13