World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
ZlibWrapper.h
См. документацию.
1
#pragma once
2
3
#include "
src/tools/MemBuffer.h
"
4
5
namespace
zlib
{
6
int
Compress
(
void
*dest,
unsigned
int
*destLen,
void
*
source
,
unsigned
int
sourceLen);
7
int
Uncompress
(
void
*dest,
unsigned
int
*destLen,
const
void
*
source
,
unsigned
int
sourceLen);
8
9
PMemBuffer
Compress
(
PMemBuffer
source
);
10
PMemBuffer
Uncompress
(
PMemBuffer
source
);
11
};
// namespace zlib
source
GLsizei GLsizei GLchar * source
Definition:
SDL_opengl_glext.h:680
zlib::Compress
int Compress(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen)
Definition:
ZlibWrapper.cpp:11
MemBuffer.h
zlib
Definition:
ZlibWrapper.cpp:4
zlib::Uncompress
int Uncompress(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen)
Definition:
ZlibWrapper.cpp:7
PMemBuffer
std::shared_ptr< IMemBuffer > PMemBuffer
Definition:
MemBuffer.h:13
Engine
ZlibWrapper.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:34. Создано системой
1.8.17