World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
42 #define GL_ES_VERSION_2_0 1
45 #define GL_DEPTH_BUFFER_BIT 0x00000100
46 #define GL_STENCIL_BUFFER_BIT 0x00000400
47 #define GL_COLOR_BUFFER_BIT 0x00004000
54 #define GL_POINTS 0x0000
55 #define GL_LINES 0x0001
56 #define GL_LINE_LOOP 0x0002
57 #define GL_LINE_STRIP 0x0003
58 #define GL_TRIANGLES 0x0004
59 #define GL_TRIANGLE_STRIP 0x0005
60 #define GL_TRIANGLE_FAN 0x0006
75 #define GL_SRC_COLOR 0x0300
76 #define GL_ONE_MINUS_SRC_COLOR 0x0301
77 #define GL_SRC_ALPHA 0x0302
78 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
79 #define GL_DST_ALPHA 0x0304
80 #define GL_ONE_MINUS_DST_ALPHA 0x0305
85 #define GL_DST_COLOR 0x0306
86 #define GL_ONE_MINUS_DST_COLOR 0x0307
87 #define GL_SRC_ALPHA_SATURATE 0x0308
94 #define GL_FUNC_ADD 0x8006
95 #define GL_BLEND_EQUATION 0x8009
96 #define GL_BLEND_EQUATION_RGB 0x8009
97 #define GL_BLEND_EQUATION_ALPHA 0x883D
100 #define GL_FUNC_SUBTRACT 0x800A
101 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
104 #define GL_BLEND_DST_RGB 0x80C8
105 #define GL_BLEND_SRC_RGB 0x80C9
106 #define GL_BLEND_DST_ALPHA 0x80CA
107 #define GL_BLEND_SRC_ALPHA 0x80CB
108 #define GL_CONSTANT_COLOR 0x8001
109 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
110 #define GL_CONSTANT_ALPHA 0x8003
111 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
112 #define GL_BLEND_COLOR 0x8005
115 #define GL_ARRAY_BUFFER 0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117 #define GL_ARRAY_BUFFER_BINDING 0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
120 #define GL_STREAM_DRAW 0x88E0
121 #define GL_STATIC_DRAW 0x88E4
122 #define GL_DYNAMIC_DRAW 0x88E8
124 #define GL_BUFFER_SIZE 0x8764
125 #define GL_BUFFER_USAGE 0x8765
127 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
130 #define GL_FRONT 0x0404
131 #define GL_BACK 0x0405
132 #define GL_FRONT_AND_BACK 0x0408
145 #define GL_TEXTURE_2D 0x0DE1
146 #define GL_CULL_FACE 0x0B44
147 #define GL_BLEND 0x0BE2
148 #define GL_DITHER 0x0BD0
149 #define GL_STENCIL_TEST 0x0B90
150 #define GL_DEPTH_TEST 0x0B71
151 #define GL_SCISSOR_TEST 0x0C11
152 #define GL_POLYGON_OFFSET_FILL 0x8037
153 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
154 #define GL_SAMPLE_COVERAGE 0x80A0
157 #define GL_NO_ERROR 0
158 #define GL_INVALID_ENUM 0x0500
159 #define GL_INVALID_VALUE 0x0501
160 #define GL_INVALID_OPERATION 0x0502
161 #define GL_OUT_OF_MEMORY 0x0505
165 #define GL_CCW 0x0901
168 #define GL_LINE_WIDTH 0x0B21
169 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
170 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
171 #define GL_CULL_FACE_MODE 0x0B45
172 #define GL_FRONT_FACE 0x0B46
173 #define GL_DEPTH_RANGE 0x0B70
174 #define GL_DEPTH_WRITEMASK 0x0B72
175 #define GL_DEPTH_CLEAR_VALUE 0x0B73
176 #define GL_DEPTH_FUNC 0x0B74
177 #define GL_STENCIL_CLEAR_VALUE 0x0B91
178 #define GL_STENCIL_FUNC 0x0B92
179 #define GL_STENCIL_FAIL 0x0B94
180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
182 #define GL_STENCIL_REF 0x0B97
183 #define GL_STENCIL_VALUE_MASK 0x0B93
184 #define GL_STENCIL_WRITEMASK 0x0B98
185 #define GL_STENCIL_BACK_FUNC 0x8800
186 #define GL_STENCIL_BACK_FAIL 0x8801
187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
189 #define GL_STENCIL_BACK_REF 0x8CA3
190 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
191 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
192 #define GL_VIEWPORT 0x0BA2
193 #define GL_SCISSOR_BOX 0x0C10
195 #define GL_COLOR_CLEAR_VALUE 0x0C22
196 #define GL_COLOR_WRITEMASK 0x0C23
197 #define GL_UNPACK_ALIGNMENT 0x0CF5
198 #define GL_PACK_ALIGNMENT 0x0D05
199 #define GL_MAX_TEXTURE_SIZE 0x0D33
200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
201 #define GL_SUBPIXEL_BITS 0x0D50
202 #define GL_RED_BITS 0x0D52
203 #define GL_GREEN_BITS 0x0D53
204 #define GL_BLUE_BITS 0x0D54
205 #define GL_ALPHA_BITS 0x0D55
206 #define GL_DEPTH_BITS 0x0D56
207 #define GL_STENCIL_BITS 0x0D57
208 #define GL_POLYGON_OFFSET_UNITS 0x2A00
210 #define GL_POLYGON_OFFSET_FACTOR 0x8038
211 #define GL_TEXTURE_BINDING_2D 0x8069
212 #define GL_SAMPLE_BUFFERS 0x80A8
213 #define GL_SAMPLES 0x80A9
214 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
227 #define GL_DONT_CARE 0x1100
228 #define GL_FASTEST 0x1101
229 #define GL_NICEST 0x1102
232 #define GL_GENERATE_MIPMAP_HINT 0x8192
235 #define GL_BYTE 0x1400
236 #define GL_UNSIGNED_BYTE 0x1401
237 #define GL_SHORT 0x1402
238 #define GL_UNSIGNED_SHORT 0x1403
239 #define GL_INT 0x1404
240 #define GL_UNSIGNED_INT 0x1405
241 #define GL_FLOAT 0x1406
242 #define GL_FIXED 0x140C
245 #define GL_DEPTH_COMPONENT 0x1902
246 #define GL_ALPHA 0x1906
247 #define GL_RGB 0x1907
248 #define GL_RGBA 0x1908
249 #define GL_LUMINANCE 0x1909
250 #define GL_LUMINANCE_ALPHA 0x190A
254 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
255 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
259 #define GL_FRAGMENT_SHADER 0x8B30
260 #define GL_VERTEX_SHADER 0x8B31
261 #define GL_MAX_VERTEX_ATTRIBS 0x8869
262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263 #define GL_MAX_VARYING_VECTORS 0x8DFC
264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268 #define GL_SHADER_TYPE 0x8B4F
269 #define GL_DELETE_STATUS 0x8B80
270 #define GL_LINK_STATUS 0x8B82
271 #define GL_VALIDATE_STATUS 0x8B83
272 #define GL_ATTACHED_SHADERS 0x8B85
273 #define GL_ACTIVE_UNIFORMS 0x8B86
274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275 #define GL_ACTIVE_ATTRIBUTES 0x8B89
276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278 #define GL_CURRENT_PROGRAM 0x8B8D
281 #define GL_NEVER 0x0200
282 #define GL_LESS 0x0201
283 #define GL_EQUAL 0x0202
284 #define GL_LEQUAL 0x0203
285 #define GL_GREATER 0x0204
286 #define GL_NOTEQUAL 0x0205
287 #define GL_GEQUAL 0x0206
288 #define GL_ALWAYS 0x0207
292 #define GL_KEEP 0x1E00
293 #define GL_REPLACE 0x1E01
294 #define GL_INCR 0x1E02
295 #define GL_DECR 0x1E03
296 #define GL_INVERT 0x150A
297 #define GL_INCR_WRAP 0x8507
298 #define GL_DECR_WRAP 0x8508
301 #define GL_VENDOR 0x1F00
302 #define GL_RENDERER 0x1F01
303 #define GL_VERSION 0x1F02
304 #define GL_EXTENSIONS 0x1F03
307 #define GL_NEAREST 0x2600
308 #define GL_LINEAR 0x2601
313 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
319 #define GL_TEXTURE_MAG_FILTER 0x2800
320 #define GL_TEXTURE_MIN_FILTER 0x2801
321 #define GL_TEXTURE_WRAP_S 0x2802
322 #define GL_TEXTURE_WRAP_T 0x2803
326 #define GL_TEXTURE 0x1702
328 #define GL_TEXTURE_CUBE_MAP 0x8513
329 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
339 #define GL_TEXTURE0 0x84C0
340 #define GL_TEXTURE1 0x84C1
341 #define GL_TEXTURE2 0x84C2
342 #define GL_TEXTURE3 0x84C3
343 #define GL_TEXTURE4 0x84C4
344 #define GL_TEXTURE5 0x84C5
345 #define GL_TEXTURE6 0x84C6
346 #define GL_TEXTURE7 0x84C7
347 #define GL_TEXTURE8 0x84C8
348 #define GL_TEXTURE9 0x84C9
349 #define GL_TEXTURE10 0x84CA
350 #define GL_TEXTURE11 0x84CB
351 #define GL_TEXTURE12 0x84CC
352 #define GL_TEXTURE13 0x84CD
353 #define GL_TEXTURE14 0x84CE
354 #define GL_TEXTURE15 0x84CF
355 #define GL_TEXTURE16 0x84D0
356 #define GL_TEXTURE17 0x84D1
357 #define GL_TEXTURE18 0x84D2
358 #define GL_TEXTURE19 0x84D3
359 #define GL_TEXTURE20 0x84D4
360 #define GL_TEXTURE21 0x84D5
361 #define GL_TEXTURE22 0x84D6
362 #define GL_TEXTURE23 0x84D7
363 #define GL_TEXTURE24 0x84D8
364 #define GL_TEXTURE25 0x84D9
365 #define GL_TEXTURE26 0x84DA
366 #define GL_TEXTURE27 0x84DB
367 #define GL_TEXTURE28 0x84DC
368 #define GL_TEXTURE29 0x84DD
369 #define GL_TEXTURE30 0x84DE
370 #define GL_TEXTURE31 0x84DF
371 #define GL_ACTIVE_TEXTURE 0x84E0
374 #define GL_REPEAT 0x2901
375 #define GL_CLAMP_TO_EDGE 0x812F
376 #define GL_MIRRORED_REPEAT 0x8370
379 #define GL_FLOAT_VEC2 0x8B50
380 #define GL_FLOAT_VEC3 0x8B51
381 #define GL_FLOAT_VEC4 0x8B52
382 #define GL_INT_VEC2 0x8B53
383 #define GL_INT_VEC3 0x8B54
384 #define GL_INT_VEC4 0x8B55
385 #define GL_BOOL 0x8B56
386 #define GL_BOOL_VEC2 0x8B57
387 #define GL_BOOL_VEC3 0x8B58
388 #define GL_BOOL_VEC4 0x8B59
389 #define GL_FLOAT_MAT2 0x8B5A
390 #define GL_FLOAT_MAT3 0x8B5B
391 #define GL_FLOAT_MAT4 0x8B5C
392 #define GL_SAMPLER_2D 0x8B5E
393 #define GL_SAMPLER_CUBE 0x8B60
396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
409 #define GL_COMPILE_STATUS 0x8B81
410 #define GL_INFO_LOG_LENGTH 0x8B84
411 #define GL_SHADER_SOURCE_LENGTH 0x8B88
412 #define GL_SHADER_COMPILER 0x8DFA
415 #define GL_SHADER_BINARY_FORMATS 0x8DF8
416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
419 #define GL_LOW_FLOAT 0x8DF0
420 #define GL_MEDIUM_FLOAT 0x8DF1
421 #define GL_HIGH_FLOAT 0x8DF2
422 #define GL_LOW_INT 0x8DF3
423 #define GL_MEDIUM_INT 0x8DF4
424 #define GL_HIGH_INT 0x8DF5
427 #define GL_FRAMEBUFFER 0x8D40
428 #define GL_RENDERBUFFER 0x8D41
430 #define GL_RGBA4 0x8056
431 #define GL_RGB5_A1 0x8057
432 #define GL_RGB565 0x8D62
433 #define GL_DEPTH_COMPONENT16 0x81A5
434 #define GL_STENCIL_INDEX8 0x8D48
436 #define GL_RENDERBUFFER_WIDTH 0x8D42
437 #define GL_RENDERBUFFER_HEIGHT 0x8D43
438 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
439 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
440 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
441 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
442 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
443 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
444 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
451 #define GL_COLOR_ATTACHMENT0 0x8CE0
452 #define GL_DEPTH_ATTACHMENT 0x8D00
453 #define GL_STENCIL_ATTACHMENT 0x8D20
457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
461 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463 #define GL_FRAMEBUFFER_BINDING 0x8CA6
464 #define GL_RENDERBUFFER_BINDING 0x8CA7
465 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
467 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
517 GL_APICALL
void GL_APIENTRY
glFinish (
void);
518 GL_APICALL
void GL_APIENTRY
glFlush (
void);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL GLenum GL_APIENTRY glGetError(void)
GLenum GLuint GLint GLenum face
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
GLsizei GLsizei GLchar * source
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
EGLSurface EGLint EGLint EGLint EGLint height
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLuint GLuint GLsizei count
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLubyte GLubyte GLubyte GLubyte w
GLenum GLenum GLuint texture
GLsizei GLsizei GLuint * shaders
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GLenum GLsizei GLsizei GLint * values
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
const GL_APICALL GLubyte *GL_APIENTRY glGetString(GLenum name)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLuint GLsizei GLsizei * length
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLint GLint GLint yoffset
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GLfloat GLfloat GLfloat alpha
EGLContext EGLenum EGLClientBuffer buffer
EGLSurface EGLint EGLint y
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
GLsizeiptr const void GLenum usage
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLint GLint internalformat
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
const GLuint GLenum const void * binary
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GLsizei const void * pointer
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
EGLImageKHR EGLint EGLint EGLint * stride
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
EGLSurface EGLint EGLint EGLint width
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GLenum GLuint GLsizei bufsize
signed char khronos_int8_t
GLenum GLint GLint * precision
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
khronos_ssize_t GLsizeiptr
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
EGLSyncKHR EGLint EGLint * value
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
GLenum GLenum renderbuffertarget
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLsizei GLsizei GLsizei depth
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
signed long long int khronos_ssize_t
EGLImageKHR EGLint * name
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GLint GLenum GLboolean normalized
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glFlush(void)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLenum GLenum GLenum GLenum dstAlpha
GLsizei GLboolean transpose
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
unsigned char khronos_uint8_t
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
const GLuint GLenum binaryformat
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GLsizei const GLuint * textures
const GLuint * framebuffers
khronos_intptr_t GLintptr
GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLuint GLuint GLsizei GLenum const GLvoid * indices
signed long long int khronos_intptr_t
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
GLbitfield GLuint program
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
EGLContext EGLenum target
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLenum GLenum GLenum srcAlpha