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GL_APICALL void GL_APIENTRY | glActiveTexture (GLenum texture) |
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GL_APICALL void GL_APIENTRY | glAttachShader (GLuint program, GLuint shader) |
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GL_APICALL void GL_APIENTRY | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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GL_APICALL void GL_APIENTRY | glBindBuffer (GLenum target, GLuint buffer) |
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GL_APICALL void GL_APIENTRY | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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GL_APICALL void GL_APIENTRY | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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GL_APICALL void GL_APIENTRY | glBindTexture (GLenum target, GLuint texture) |
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GL_APICALL void GL_APIENTRY | glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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GL_APICALL void GL_APIENTRY | glBlendEquation (GLenum mode) |
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GL_APICALL void GL_APIENTRY | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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GL_APICALL void GL_APIENTRY | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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GL_APICALL void GL_APIENTRY | glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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GL_APICALL void GL_APIENTRY | glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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GL_APICALL void GL_APIENTRY | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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GL_APICALL GLenum GL_APIENTRY | glCheckFramebufferStatus (GLenum target) |
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GL_APICALL void GL_APIENTRY | glClear (GLbitfield mask) |
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GL_APICALL void GL_APIENTRY | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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GL_APICALL void GL_APIENTRY | glClearDepthf (GLclampf depth) |
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GL_APICALL void GL_APIENTRY | glClearStencil (GLint s) |
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GL_APICALL void GL_APIENTRY | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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GL_APICALL void GL_APIENTRY | glCompileShader (GLuint shader) |
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GL_APICALL void GL_APIENTRY | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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GL_APICALL void GL_APIENTRY | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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GL_APICALL void GL_APIENTRY | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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GL_APICALL void GL_APIENTRY | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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GL_APICALL GLuint GL_APIENTRY | glCreateProgram (void) |
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GL_APICALL GLuint GL_APIENTRY | glCreateShader (GLenum type) |
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GL_APICALL void GL_APIENTRY | glCullFace (GLenum mode) |
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GL_APICALL void GL_APIENTRY | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
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GL_APICALL void GL_APIENTRY | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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GL_APICALL void GL_APIENTRY | glDeleteProgram (GLuint program) |
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GL_APICALL void GL_APIENTRY | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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GL_APICALL void GL_APIENTRY | glDeleteShader (GLuint shader) |
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GL_APICALL void GL_APIENTRY | glDeleteTextures (GLsizei n, const GLuint *textures) |
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GL_APICALL void GL_APIENTRY | glDepthFunc (GLenum func) |
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GL_APICALL void GL_APIENTRY | glDepthMask (GLboolean flag) |
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GL_APICALL void GL_APIENTRY | glDepthRangef (GLclampf zNear, GLclampf zFar) |
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GL_APICALL void GL_APIENTRY | glDetachShader (GLuint program, GLuint shader) |
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GL_APICALL void GL_APIENTRY | glDisable (GLenum cap) |
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GL_APICALL void GL_APIENTRY | glDisableVertexAttribArray (GLuint index) |
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GL_APICALL void GL_APIENTRY | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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GL_APICALL void GL_APIENTRY | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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GL_APICALL void GL_APIENTRY | glEnable (GLenum cap) |
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GL_APICALL void GL_APIENTRY | glEnableVertexAttribArray (GLuint index) |
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GL_APICALL void GL_APIENTRY | glFinish (void) |
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GL_APICALL void GL_APIENTRY | glFlush (void) |
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GL_APICALL void GL_APIENTRY | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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GL_APICALL void GL_APIENTRY | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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GL_APICALL void GL_APIENTRY | glFrontFace (GLenum mode) |
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GL_APICALL void GL_APIENTRY | glGenBuffers (GLsizei n, GLuint *buffers) |
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GL_APICALL void GL_APIENTRY | glGenerateMipmap (GLenum target) |
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GL_APICALL void GL_APIENTRY | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
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GL_APICALL void GL_APIENTRY | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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GL_APICALL void GL_APIENTRY | glGenTextures (GLsizei n, GLuint *textures) |
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GL_APICALL void GL_APIENTRY | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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GL_APICALL void GL_APIENTRY | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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GL_APICALL void GL_APIENTRY | glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
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GL_APICALL GLint GL_APIENTRY | glGetAttribLocation (GLuint program, const GLchar *name) |
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GL_APICALL void GL_APIENTRY | glGetBooleanv (GLenum pname, GLboolean *params) |
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GL_APICALL void GL_APIENTRY | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GL_APICALL GLenum GL_APIENTRY | glGetError (void) |
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GL_APICALL void GL_APIENTRY | glGetFloatv (GLenum pname, GLfloat *params) |
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GL_APICALL void GL_APIENTRY | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetIntegerv (GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
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GL_APICALL void GL_APIENTRY | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
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GL_APICALL void GL_APIENTRY | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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GL_APICALL void GL_APIENTRY | glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) |
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const GL_APICALL GLubyte *GL_APIENTRY | glGetString (GLenum name) |
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GL_APICALL void GL_APIENTRY | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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GL_APICALL void GL_APIENTRY | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
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GL_APICALL void GL_APIENTRY | glGetUniformiv (GLuint program, GLint location, GLint *params) |
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GL_APICALL GLint GL_APIENTRY | glGetUniformLocation (GLuint program, const GLchar *name) |
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GL_APICALL void GL_APIENTRY | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
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GL_APICALL void GL_APIENTRY | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
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GL_APICALL void GL_APIENTRY | glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid **pointer) |
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GL_APICALL void GL_APIENTRY | glHint (GLenum target, GLenum mode) |
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GL_APICALL GLboolean GL_APIENTRY | glIsBuffer (GLuint buffer) |
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GL_APICALL GLboolean GL_APIENTRY | glIsEnabled (GLenum cap) |
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GL_APICALL GLboolean GL_APIENTRY | glIsFramebuffer (GLuint framebuffer) |
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GL_APICALL GLboolean GL_APIENTRY | glIsProgram (GLuint program) |
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GL_APICALL GLboolean GL_APIENTRY | glIsRenderbuffer (GLuint renderbuffer) |
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GL_APICALL GLboolean GL_APIENTRY | glIsShader (GLuint shader) |
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GL_APICALL GLboolean GL_APIENTRY | glIsTexture (GLuint texture) |
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GL_APICALL void GL_APIENTRY | glLineWidth (GLfloat width) |
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GL_APICALL void GL_APIENTRY | glLinkProgram (GLuint program) |
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GL_APICALL void GL_APIENTRY | glPixelStorei (GLenum pname, GLint param) |
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GL_APICALL void GL_APIENTRY | glPolygonOffset (GLfloat factor, GLfloat units) |
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GL_APICALL void GL_APIENTRY | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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GL_APICALL void GL_APIENTRY | glReleaseShaderCompiler (void) |
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GL_APICALL void GL_APIENTRY | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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GL_APICALL void GL_APIENTRY | glSampleCoverage (GLclampf value, GLboolean invert) |
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GL_APICALL void GL_APIENTRY | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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GL_APICALL void GL_APIENTRY | glShaderBinary (GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
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GL_APICALL void GL_APIENTRY | glShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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GL_APICALL void GL_APIENTRY | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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GL_APICALL void GL_APIENTRY | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
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GL_APICALL void GL_APIENTRY | glStencilMask (GLuint mask) |
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GL_APICALL void GL_APIENTRY | glStencilMaskSeparate (GLenum face, GLuint mask) |
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GL_APICALL void GL_APIENTRY | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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GL_APICALL void GL_APIENTRY | glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
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GL_APICALL void GL_APIENTRY | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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GL_APICALL void GL_APIENTRY | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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GL_APICALL void GL_APIENTRY | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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GL_APICALL void GL_APIENTRY | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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GL_APICALL void GL_APIENTRY | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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GL_APICALL void GL_APIENTRY | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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GL_APICALL void GL_APIENTRY | glUniform1f (GLint location, GLfloat x) |
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GL_APICALL void GL_APIENTRY | glUniform1fv (GLint location, GLsizei count, const GLfloat *v) |
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GL_APICALL void GL_APIENTRY | glUniform1i (GLint location, GLint x) |
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GL_APICALL void GL_APIENTRY | glUniform1iv (GLint location, GLsizei count, const GLint *v) |
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GL_APICALL void GL_APIENTRY | glUniform2f (GLint location, GLfloat x, GLfloat y) |
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GL_APICALL void GL_APIENTRY | glUniform2fv (GLint location, GLsizei count, const GLfloat *v) |
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GL_APICALL void GL_APIENTRY | glUniform2i (GLint location, GLint x, GLint y) |
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GL_APICALL void GL_APIENTRY | glUniform2iv (GLint location, GLsizei count, const GLint *v) |
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GL_APICALL void GL_APIENTRY | glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) |
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GL_APICALL void GL_APIENTRY | glUniform3fv (GLint location, GLsizei count, const GLfloat *v) |
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GL_APICALL void GL_APIENTRY | glUniform3i (GLint location, GLint x, GLint y, GLint z) |
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GL_APICALL void GL_APIENTRY | glUniform3iv (GLint location, GLsizei count, const GLint *v) |
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GL_APICALL void GL_APIENTRY | glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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GL_APICALL void GL_APIENTRY | glUniform4fv (GLint location, GLsizei count, const GLfloat *v) |
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GL_APICALL void GL_APIENTRY | glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) |
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GL_APICALL void GL_APIENTRY | glUniform4iv (GLint location, GLsizei count, const GLint *v) |
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GL_APICALL void GL_APIENTRY | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GL_APICALL void GL_APIENTRY | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GL_APICALL void GL_APIENTRY | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GL_APICALL void GL_APIENTRY | glUseProgram (GLuint program) |
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GL_APICALL void GL_APIENTRY | glValidateProgram (GLuint program) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib1f (GLuint indx, GLfloat x) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib1fv (GLuint indx, const GLfloat *values) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib2fv (GLuint indx, const GLfloat *values) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib3fv (GLuint indx, const GLfloat *values) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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GL_APICALL void GL_APIENTRY | glVertexAttrib4fv (GLuint indx, const GLfloat *values) |
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GL_APICALL void GL_APIENTRY | glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) |
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GL_APICALL void GL_APIENTRY | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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