World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
class | Engine_::IocContainer |
Пространства имен | |
Engine_ | |
Переменные | |
Log * | logger |
Log* logger |
См. определение в файле IocContainer.cpp строка 47
Используется в Party::AddItemToParty(), LOD::WriteableFile::AllocSubIndicesAndIO(), AVStreamWrapper::close(), Vis_SelectionList::create_object_pointers(), OutdoorLocation::CreateDebugLocation(), DamagePlayerFromMonster(), DoInteractionWithTopmostZObject(), FindMm7Directory(), IconFrameTable::FromFile(), SpriteFrameTable::FromFile(), GetGender(), GetLevelFogColor(), GetNewNPCData(), GetNPCData(), Image::GetPixels(), OutdoorLocation::Initialize(), MonsterStats::Initialize(), VideoList::Initialize(), Actor::InitializeActors(), SpriteFrameTable::InitializeSprite(), OutdoorLocation::Load(), Movie::Load(), AudioPlayer::LoadAudioSnd(), LoadGame(), LoadLevel_InitializeLevelStr(), ItemsTable::LoadPotionNotes(), ItemsTable::LoadPotions(), AudioPlayer::LoadSound(), AudioPlayer::MusicPlayTrack(), explosion_effect_struct::New(), AVAudioStream::open(), ParseSpellType(), AudioPlayer::PlaySound(), Movie::ReleaseAVCodec(), Engine_::IocContainer::ResolveLogger(), SaveGame(), SetCurrentMenuID(), SpawnEncounter() и Render::WritePixel16().