World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Определения типов | |
typedef struct SDL_Thread | SDL_Thread |
typedef unsigned long | SDL_threadID |
typedef unsigned int | SDL_TLSID |
typedef int(SDLCALL * | SDL_ThreadFunction) (void *data) |
typedef uintptr_t(__cdecl * | pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned(__stdcall *func) (void *), void *, unsigned, unsigned *) |
typedef void(__cdecl * | pfnSDL_CurrentEndThread) (unsigned code) |
Перечисления | |
enum | SDL_ThreadPriority { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, SDL_THREAD_PRIORITY_HIGH, SDL_THREAD_PRIORITY_TIME_CRITICAL } |
Функции | |
DECLSPEC SDL_Thread *SDLCALL | SDL_CreateThread (SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
DECLSPEC SDL_Thread *SDLCALL | SDL_CreateThreadWithStackSize (int(SDLCALL *fn)(void *), const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
DECLSPEC SDL_Thread *SDLCALL | SDL_CreateThreadWithStackSize (SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) |
DECLSPEC SDL_Thread *SDLCALL | SDL_CreateThread (SDL_ThreadFunction fn, const char *name, void *data) |
DECLSPEC SDL_Thread *SDLCALL | SDL_CreateThreadWithStackSize (SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data) |
const DECLSPEC char *SDLCALL | SDL_GetThreadName (SDL_Thread *thread) |
DECLSPEC SDL_threadID SDLCALL | SDL_ThreadID (void) |
DECLSPEC SDL_threadID SDLCALL | SDL_GetThreadID (SDL_Thread *thread) |
DECLSPEC int SDLCALL | SDL_SetThreadPriority (SDL_ThreadPriority priority) |
DECLSPEC void SDLCALL | SDL_WaitThread (SDL_Thread *thread, int *status) |
DECLSPEC void SDLCALL | SDL_DetachThread (SDL_Thread *thread) |
DECLSPEC SDL_TLSID SDLCALL | SDL_TLSCreate (void) |
Create an identifier that is globally visible to all threads but refers to data that is thread-specific. Подробнее... | |
DECLSPEC void *SDLCALL | SDL_TLSGet (SDL_TLSID id) |
Get the value associated with a thread local storage ID for the current thread. Подробнее... | |
DECLSPEC int SDLCALL | SDL_TLSSet (SDL_TLSID id, const void *value, void(SDLCALL *destructor)(void *)) |
Set the value associated with a thread local storage ID for the current thread. Подробнее... | |
Header for the SDL thread management routines.
We compile SDL into a DLL. This means, that it's the DLL which creates a new thread for the calling process with the SDL_CreateThread() API. There is a problem with this, that only the RTL of the SDL2.DLL will be initialized for those threads, and not the RTL of the calling application!
To solve this, we make a little hack here.
We'll always use the caller's _beginthread() and _endthread() APIs to start a new thread. This way, if it's the SDL2.DLL which uses this API, then the RTL of SDL2.DLL will be used to create the new thread, and if it's the application, then the RTL of the application will be used.
So, in short: Always use the _beginthread() and _endthread() of the calling runtime library!
См. определение в файле SDL_thread.h
typedef struct SDL_Thread SDL_Thread |
См. определение в файле SDL_thread.h строка 46
typedef unsigned long SDL_threadID |
См. определение в файле SDL_thread.h строка 49
typedef unsigned int SDL_TLSID |
См. определение в файле SDL_thread.h строка 52
The function passed to SDL_CreateThread(). It is passed a void* user context parameter and returns an int.
См. определение в файле SDL_thread.h строка 70
См. определение в файле SDL_thread.h строка 97
См. определение в файле SDL_thread.h строка 99
enum SDL_ThreadPriority |
The SDL thread priority.
Элементы перечислений | |
---|---|
SDL_THREAD_PRIORITY_LOW | |
SDL_THREAD_PRIORITY_NORMAL | |
SDL_THREAD_PRIORITY_HIGH | |
SDL_THREAD_PRIORITY_TIME_CRITICAL |
См. определение в файле SDL_thread.h строка 59
DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread | ( | SDL_ThreadFunction | fn, |
const char * | name, | ||
void * | data, | ||
pfnSDL_CurrentBeginThread | pfnBeginThread, | ||
pfnSDL_CurrentEndThread | pfnEndThread | ||
) |
Create a thread.
DECLSPEC SDL_Thread* SDLCALL SDL_CreateThreadWithStackSize | ( | int(SDLCALL *fn)(void *) | , |
const char * | name, | ||
const size_t | stacksize, | ||
void * | data, | ||
pfnSDL_CurrentBeginThread | pfnBeginThread, | ||
pfnSDL_CurrentEndThread | pfnEndThread | ||
) |
DECLSPEC SDL_Thread* SDLCALL SDL_CreateThreadWithStackSize | ( | SDL_ThreadFunction | fn, |
const char * | name, | ||
const size_t | stacksize, | ||
void * | data, | ||
pfnSDL_CurrentBeginThread | pfnBeginThread, | ||
pfnSDL_CurrentEndThread | pfnEndThread | ||
) |
DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread | ( | SDL_ThreadFunction | fn, |
const char * | name, | ||
void * | data | ||
) |
Create a thread with a default stack size.
This is equivalent to calling: SDL_CreateThreadWithStackSize(fn, name, 0, data);
DECLSPEC SDL_Thread* SDLCALL SDL_CreateThreadWithStackSize | ( | SDL_ThreadFunction | fn, |
const char * | name, | ||
const size_t | stacksize, | ||
void * | data | ||
) |
Create a thread.
Thread naming is a little complicated: Most systems have very small limits for the string length (Haiku has 32 bytes, Linux currently has 16, Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll have to see what happens with your system's debugger. The name should be UTF-8 (but using the naming limits of C identifiers is a better bet). There are no requirements for thread naming conventions, so long as the string is null-terminated UTF-8, but these guidelines are helpful in choosing a name:
http://stackoverflow.com/questions/149932/naming-conventions-for-threads
If a system imposes requirements, SDL will try to munge the string for it (truncate, etc), but the original string contents will be available from SDL_GetThreadName().
The size (in bytes) of the new stack can be specified. Zero means "use the system default" which might be wildly different between platforms (x86 Linux generally defaults to eight megabytes, an embedded device might be a few kilobytes instead).
In SDL 2.1, stacksize will be folded into the original SDL_CreateThread function.
const DECLSPEC char* SDLCALL SDL_GetThreadName | ( | SDL_Thread * | thread | ) |
Get the thread name, as it was specified in SDL_CreateThread(). This function returns a pointer to a UTF-8 string that names the specified thread, or NULL if it doesn't have a name. This is internal memory, not to be free()'d by the caller, and remains valid until the specified thread is cleaned up by SDL_WaitThread().
DECLSPEC SDL_threadID SDLCALL SDL_ThreadID | ( | void | ) |
Get the thread identifier for the current thread.
DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID | ( | SDL_Thread * | thread | ) |
Get the thread identifier for the specified thread.
Equivalent to SDL_ThreadID() if the specified thread is NULL.
DECLSPEC int SDLCALL SDL_SetThreadPriority | ( | SDL_ThreadPriority | priority | ) |
Set the priority for the current thread
DECLSPEC void SDLCALL SDL_WaitThread | ( | SDL_Thread * | thread, |
int * | status | ||
) |
Wait for a thread to finish. Threads that haven't been detached will remain (as a "zombie") until this function cleans them up. Not doing so is a resource leak.
Once a thread has been cleaned up through this function, the SDL_Thread that references it becomes invalid and should not be referenced again. As such, only one thread may call SDL_WaitThread() on another.
The return code for the thread function is placed in the area pointed to by status
, if status
is not NULL.
You may not wait on a thread that has been used in a call to SDL_DetachThread(). Use either that function or this one, but not both, or behavior is undefined.
It is safe to pass NULL to this function; it is a no-op.
DECLSPEC void SDLCALL SDL_DetachThread | ( | SDL_Thread * | thread | ) |
A thread may be "detached" to signify that it should not remain until another thread has called SDL_WaitThread() on it. Detaching a thread is useful for long-running threads that nothing needs to synchronize with or further manage. When a detached thread is done, it simply goes away.
There is no way to recover the return code of a detached thread. If you need this, don't detach the thread and instead use SDL_WaitThread().
Once a thread is detached, you should usually assume the SDL_Thread isn't safe to reference again, as it will become invalid immediately upon the detached thread's exit, instead of remaining until someone has called SDL_WaitThread() to finally clean it up. As such, don't detach the same thread more than once.
If a thread has already exited when passed to SDL_DetachThread(), it will stop waiting for a call to SDL_WaitThread() and clean up immediately. It is not safe to detach a thread that might be used with SDL_WaitThread().
You may not call SDL_WaitThread() on a thread that has been detached. Use either that function or this one, but not both, or behavior is undefined.
It is safe to pass NULL to this function; it is a no-op.
Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
Get the value associated with a thread local storage ID for the current thread.
id | The thread local storage ID |
DECLSPEC int SDLCALL SDL_TLSSet | ( | SDL_TLSID | id, |
const void * | value, | ||
void(SDLCALL *destructor)(void *) | |||
) |
Set the value associated with a thread local storage ID for the current thread.
id | The thread local storage ID |
value | The value to associate with the ID for the current thread |
destructor | A function called when the thread exits, to free the value. |