World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
33 #ifndef SDL_ASSERT_LEVEL
34 #ifdef SDL_DEFAULT_ASSERT_LEVEL
35 #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
36 #elif defined(_DEBUG) || defined(DEBUG) || \
37 (defined(__GNUC__) && !defined(__OPTIMIZE__))
38 #define SDL_ASSERT_LEVEL 2
40 #define SDL_ASSERT_LEVEL 1
53 #define SDL_TriggerBreakpoint() __debugbreak()
54 #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
55 #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
56 #elif defined(__386__) && defined(__WATCOMC__)
57 #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
58 #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
60 #define SDL_TriggerBreakpoint() raise(SIGTRAP)
63 #define SDL_TriggerBreakpoint()
66 #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
67 # define SDL_FUNCTION __func__
68 #elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
69 # define SDL_FUNCTION __FUNCTION__
71 # define SDL_FUNCTION "???"
73 #define SDL_FILE __FILE__
74 #define SDL_LINE __LINE__
94 #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
96 #define SDL_NULL_WHILE_LOOP_CONDITION (0)
99 #define SDL_disabled_assert(condition) \
100 do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
118 const char *
function;
122 #if (SDL_ASSERT_LEVEL > 0)
128 #if defined(__clang__)
129 #if __has_feature(attribute_analyzer_noreturn)
145 #define SDL_enabled_assert(condition) \
147 while ( !(condition) ) { \
148 static struct SDL_AssertData sdl_assert_data = { \
149 0, 0, #condition, 0, 0, 0, 0 \
151 const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
152 if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
154 } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
155 SDL_TriggerBreakpoint(); \
159 } while (SDL_NULL_WHILE_LOOP_CONDITION)
164 #if SDL_ASSERT_LEVEL == 0
165 # define SDL_assert(condition) SDL_disabled_assert(condition)
166 # define SDL_assert_release(condition) SDL_disabled_assert(condition)
167 # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
168 #elif SDL_ASSERT_LEVEL == 1
169 # define SDL_assert(condition) SDL_disabled_assert(condition)
170 # define SDL_assert_release(condition) SDL_enabled_assert(condition)
171 # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
172 #elif SDL_ASSERT_LEVEL == 2
173 # define SDL_assert(condition) SDL_enabled_assert(condition)
174 # define SDL_assert_release(condition) SDL_enabled_assert(condition)
175 # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
176 #elif SDL_ASSERT_LEVEL == 3
177 # define SDL_assert(condition) SDL_enabled_assert(condition)
178 # define SDL_assert_release(condition) SDL_enabled_assert(condition)
179 # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
181 # error Unknown assertion level.
185 #define SDL_assert_always(condition) SDL_enabled_assert(condition)
279 #define SDL_assert_state SDL_AssertState
280 #define SDL_assert_data SDL_AssertData
DECLSPEC void SDLCALL SDL_SetAssertionHandler(SDL_AssertionHandler handler, void *userdata)
Set an application-defined assertion handler.
SDL_AssertState(SDLCALL * SDL_AssertionHandler)(const SDL_AssertData *data, void *userdata)
struct SDL_AssertData SDL_AssertData
DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, const char *, const char *, int) __attribute__((analyzer_noreturn))
union unaligned_64 __attribute__((packed)) av_alias
DECLSPEC void SDLCALL SDL_ResetAssertionReport(void)
Reset the list of all assertion failures.
DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata)
Get the current assertion handler.
@ SDL_ASSERTION_ALWAYS_IGNORE
const struct SDL_AssertData * next
const DECLSPEC SDL_AssertData *SDLCALL SDL_GetAssertionReport(void)
Get a list of all assertion failures.
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
void __cdecl __debugbreak(void)
unsigned int trigger_count
DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void)
Get the default assertion handler.