World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_assert.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_assert_h_
23 #define SDL_assert_h_
24 
25 #include "SDL_config.h"
26 
27 #include "begin_code.h"
28 /* Set up for C function definitions, even when using C++ */
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 #ifndef SDL_ASSERT_LEVEL
34 #ifdef SDL_DEFAULT_ASSERT_LEVEL
35 #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
36 #elif defined(_DEBUG) || defined(DEBUG) || \
37  (defined(__GNUC__) && !defined(__OPTIMIZE__))
38 #define SDL_ASSERT_LEVEL 2
39 #else
40 #define SDL_ASSERT_LEVEL 1
41 #endif
42 #endif /* SDL_ASSERT_LEVEL */
43 
44 /*
45 These are macros and not first class functions so that the debugger breaks
46 on the assertion line and not in some random guts of SDL, and so each
47 assert can have unique static variables associated with it.
48 */
49 
50 #if defined(_MSC_VER)
51 /* Don't include intrin.h here because it contains C++ code */
52  extern void __cdecl __debugbreak(void);
53  #define SDL_TriggerBreakpoint() __debugbreak()
54 #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
55  #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
56 #elif defined(__386__) && defined(__WATCOMC__)
57  #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
58 #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
59  #include <signal.h>
60  #define SDL_TriggerBreakpoint() raise(SIGTRAP)
61 #else
62  /* How do we trigger breakpoints on this platform? */
63  #define SDL_TriggerBreakpoint()
64 #endif
65 
66 #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
67 # define SDL_FUNCTION __func__
68 #elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
69 # define SDL_FUNCTION __FUNCTION__
70 #else
71 # define SDL_FUNCTION "???"
72 #endif
73 #define SDL_FILE __FILE__
74 #define SDL_LINE __LINE__
75 
76 /*
77 sizeof (x) makes the compiler still parse the expression even without
78 assertions enabled, so the code is always checked at compile time, but
79 doesn't actually generate code for it, so there are no side effects or
80 expensive checks at run time, just the constant size of what x WOULD be,
81 which presumably gets optimized out as unused.
82 This also solves the problem of...
83 
84  int somevalue = blah();
85  SDL_assert(somevalue == 1);
86 
87 ...which would cause compiles to complain that somevalue is unused if we
88 disable assertions.
89 */
90 
91 /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
92  this condition isn't constant. And looks like an owl's face! */
93 #ifdef _MSC_VER /* stupid /W4 warnings. */
94 #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
95 #else
96 #define SDL_NULL_WHILE_LOOP_CONDITION (0)
97 #endif
98 
99 #define SDL_disabled_assert(condition) \
100  do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
101 
102 typedef enum
103 {
110 
111 typedef struct SDL_AssertData
112 {
114  unsigned int trigger_count;
115  const char *condition;
116  const char *filename;
117  int linenum;
118  const char *function;
119  const struct SDL_AssertData *next;
121 
122 #if (SDL_ASSERT_LEVEL > 0)
123 
124 /* Never call this directly. Use the SDL_assert* macros. */
125 extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
126  const char *,
127  const char *, int)
128 #if defined(__clang__)
129 #if __has_feature(attribute_analyzer_noreturn)
130 /* this tells Clang's static analysis that we're a custom assert function,
131  and that the analyzer should assume the condition was always true past this
132  SDL_assert test. */
133  __attribute__((analyzer_noreturn))
134 #endif
135 #endif
136 ;
137 
138 /* the do {} while(0) avoids dangling else problems:
139  if (x) SDL_assert(y); else blah();
140  ... without the do/while, the "else" could attach to this macro's "if".
141  We try to handle just the minimum we need here in a macro...the loop,
142  the static vars, and break points. The heavy lifting is handled in
143  SDL_ReportAssertion(), in SDL_assert.c.
144 */
145 #define SDL_enabled_assert(condition) \
146  do { \
147  while ( !(condition) ) { \
148  static struct SDL_AssertData sdl_assert_data = { \
149  0, 0, #condition, 0, 0, 0, 0 \
150  }; \
151  const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
152  if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
153  continue; /* go again. */ \
154  } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
155  SDL_TriggerBreakpoint(); \
156  } \
157  break; /* not retrying. */ \
158  } \
159  } while (SDL_NULL_WHILE_LOOP_CONDITION)
160 
161 #endif /* enabled assertions support code */
162 
163 /* Enable various levels of assertions. */
164 #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
165 # define SDL_assert(condition) SDL_disabled_assert(condition)
166 # define SDL_assert_release(condition) SDL_disabled_assert(condition)
167 # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
168 #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
169 # define SDL_assert(condition) SDL_disabled_assert(condition)
170 # define SDL_assert_release(condition) SDL_enabled_assert(condition)
171 # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
172 #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
173 # define SDL_assert(condition) SDL_enabled_assert(condition)
174 # define SDL_assert_release(condition) SDL_enabled_assert(condition)
175 # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
176 #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
177 # define SDL_assert(condition) SDL_enabled_assert(condition)
178 # define SDL_assert_release(condition) SDL_enabled_assert(condition)
179 # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
180 #else
181 # error Unknown assertion level.
182 #endif
183 
184 /* this assertion is never disabled at any level. */
185 #define SDL_assert_always(condition) SDL_enabled_assert(condition)
186 
187 
189  const SDL_AssertData* data, void* userdata);
190 
211 extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
212  SDL_AssertionHandler handler,
213  void *userdata);
214 
225 extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
226 
242 extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
243 
266 extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
267 
275 extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
276 
277 
278 /* these had wrong naming conventions until 2.0.4. Please update your app! */
279 #define SDL_assert_state SDL_AssertState
280 #define SDL_assert_data SDL_AssertData
281 
282 
283 /* Ends C function definitions when using C++ */
284 #ifdef __cplusplus
285 }
286 #endif
287 #include "close_code.h"
288 
289 #endif /* SDL_assert_h_ */
290 
291 /* vi: set ts=4 sw=4 expandtab: */
SDL_ASSERTION_IGNORE
@ SDL_ASSERTION_IGNORE
Definition: SDL_assert.h:107
SDL_SetAssertionHandler
DECLSPEC void SDLCALL SDL_SetAssertionHandler(SDL_AssertionHandler handler, void *userdata)
Set an application-defined assertion handler.
SDL_ASSERTION_BREAK
@ SDL_ASSERTION_BREAK
Definition: SDL_assert.h:105
SDL_AssertionHandler
SDL_AssertState(SDLCALL * SDL_AssertionHandler)(const SDL_AssertData *data, void *userdata)
Definition: SDL_assert.h:188
SDL_AssertData
struct SDL_AssertData SDL_AssertData
SDL_AssertState
SDL_AssertState
Definition: SDL_assert.h:102
SDL_AssertData::linenum
int linenum
Definition: SDL_assert.h:117
close_code.h
begin_code.h
SDL_ReportAssertion
DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, const char *, const char *, int) __attribute__((analyzer_noreturn))
SDL_AssertData::filename
const char * filename
Definition: SDL_assert.h:116
__attribute__
union unaligned_64 __attribute__((packed)) av_alias
SDL_ResetAssertionReport
DECLSPEC void SDLCALL SDL_ResetAssertionReport(void)
Reset the list of all assertion failures.
SDL_AssertData::always_ignore
int always_ignore
Definition: SDL_assert.h:113
SDL_GetAssertionHandler
DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata)
Get the current assertion handler.
SDL_ASSERTION_ALWAYS_IGNORE
@ SDL_ASSERTION_ALWAYS_IGNORE
Definition: SDL_assert.h:108
SDL_AssertData
Definition: SDL_assert.h:111
SDL_AssertData::next
const struct SDL_AssertData * next
Definition: SDL_assert.h:119
SDL_GetAssertionReport
const DECLSPEC SDL_AssertData *SDLCALL SDL_GetAssertionReport(void)
Get a list of all assertion failures.
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
__debugbreak
void __cdecl __debugbreak(void)
SDL_ASSERTION_ABORT
@ SDL_ASSERTION_ABORT
Definition: SDL_assert.h:106
SDL_AssertData::trigger_count
unsigned int trigger_count
Definition: SDL_assert.h:114
SDL_config.h
SDL_AssertData::condition
const char * condition
Definition: SDL_assert.h:115
SDL_ASSERTION_RETRY
@ SDL_ASSERTION_RETRY
Definition: SDL_assert.h:104
SDL_GetDefaultAssertionHandler
DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void)
Get the default assertion handler.