World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_config_windows.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_windows_h_
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#define SDL_config_windows_h_
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#define SDL_config_h_
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#include "
SDL_platform.h
"
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
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#define HAVE_STDINT_H 1
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#elif defined(_MSC_VER)
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typedef
signed
__int8
int8_t
;
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typedef
unsigned
__int8
uint8_t
;
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typedef
signed
__int16
int16_t
;
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typedef
unsigned
__int16
uint16_t
;
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typedef
signed
__int32
int32_t
;
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typedef
unsigned
__int32
uint32_t
;
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typedef
signed
__int64
int64_t
;
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typedef
unsigned
__int64
uint64_t
;
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#ifndef _UINTPTR_T_DEFINED
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#ifdef _WIN64
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typedef
unsigned
__int64
uintptr_t
;
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#else
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typedef
unsigned
int
uintptr_t
;
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#endif
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#define _UINTPTR_T_DEFINED
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#endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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#endif
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#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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#endif
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#else
/* !__GNUC__ && !_MSC_VER */
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typedef
signed
char
int8_t
;
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typedef
unsigned
char
uint8_t
;
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typedef
signed
short
int16_t
;
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typedef
unsigned
short
uint16_t
;
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typedef
signed
int
int32_t
;
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typedef
unsigned
int
uint32_t
;
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typedef
signed
long
long
int64_t
;
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typedef
unsigned
long
long
uint64_t
;
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#ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef
unsigned
int
size_t
;
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#endif
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typedef
unsigned
int
uintptr_t
;
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#endif
/* __GNUC__ || _MSC_VER */
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#endif
/* !_STDINT_H_ && !HAVE_STDINT_H */
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#ifdef _WIN64
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# define SIZEOF_VOIDP 8
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#else
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# define SIZEOF_VOIDP 4
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#endif
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#define HAVE_DDRAW_H 1
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#define HAVE_DINPUT_H 1
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#define HAVE_DSOUND_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
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#ifdef HAVE_LIBC
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/* Useful headers */
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STRING_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_SIGNAL_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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#define HAVE__STRUPR 1
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#define HAVE__STRLWR 1
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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#define HAVE__LTOA 1
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#define HAVE__ULTOA 1
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_ACOS 1
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#define HAVE_ASIN 1
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#define HAVE_CEIL 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_POW 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SQRTF 1
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#define HAVE_TAN 1
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#define HAVE_TANF 1
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#if _MSC_VER >= 1800
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#define HAVE_STRTOLL 1
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#define HAVE_VSSCANF 1
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#define HAVE_COPYSIGN 1
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#define HAVE_SCALBN 1
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#endif
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#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
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#define HAVE_M_PI 1
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#endif
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#else
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#define HAVE_STDARG_H 1
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#define HAVE_STDDEF_H 1
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#endif
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_XAUDIO2 0
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#define SDL_AUDIO_DRIVER_WINMM 1
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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#define SDL_THREAD_WINDOWS 1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_WINDOWS 1
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#ifndef SDL_VIDEO_RENDER_D3D11
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#define SDL_VIDEO_RENDER_D3D11 0
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#define SDL_VIDEO_OPENGL 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_WGL
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#define SDL_VIDEO_OPENGL_WGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL
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#define SDL_VIDEO_RENDER_OGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_OPENGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_EGL
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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/* Enable Vulkan support */
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#define SDL_VIDEO_VULKAN 1
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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/* Enable filesystem support */
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#define SDL_FILESYSTEM_WINDOWS 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif
/* SDL_config_windows_h_ */
uint16_t
unsigned __int16 uint16_t
Definition:
SDL_config_windows.h:37
SDL_platform.h
int32_t
signed __int32 int32_t
Definition:
SDL_config_windows.h:38
size_t
unsigned int size_t
Definition:
SDL_config_windows.h:68
int16_t
signed __int16 int16_t
Definition:
SDL_config_windows.h:36
uint32_t
unsigned __int32 uint32_t
Definition:
SDL_config_windows.h:39
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config_windows.h:35
int8_t
signed __int8 int8_t
Definition:
SDL_config_windows.h:34
uint64_t
unsigned __int64 uint64_t
Definition:
SDL_config_windows.h:41
int64_t
signed __int64 int64_t
Definition:
SDL_config_windows.h:40
uintptr_t
unsigned __int64 uintptr_t
Definition:
SDL_config_windows.h:44
lib
win32
x86
sdl2-2.0.12
include
SDL_config_windows.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17