World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_test_crc32.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
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*/
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#ifndef SDL_test_crc32_h_
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#define SDL_test_crc32_h_
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* ------------ Definitions --------- */
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/* Definition shared by all CRC routines */
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#ifndef CrcUint32
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#define CrcUint32 unsigned int
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#endif
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#ifndef CrcUint8
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#define CrcUint8 unsigned char
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#endif
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#ifdef ORIGINAL_METHOD
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#define CRC32_POLY 0x04c11db7
/* AUTODIN II, Ethernet, & FDDI */
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#else
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#define CRC32_POLY 0xEDB88320
/* Perl String::CRC32 compatible */
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#endif
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typedef
struct
{
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CrcUint32 crc32_table[256];
/* CRC table */
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}
SDLTest_Crc32Context
;
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/* ---------- Function Prototypes ------------- */
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int
SDLTest_Crc32Init
(
SDLTest_Crc32Context
* crcContext);
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int
SDLTest_Crc32Calc
(
SDLTest_Crc32Context
* crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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/* Same routine broken down into three steps */
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int
SDLTest_Crc32CalcStart
(
SDLTest_Crc32Context
* crcContext, CrcUint32 *crc32);
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int
SDLTest_Crc32CalcEnd
(
SDLTest_Crc32Context
* crcContext, CrcUint32 *crc32);
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int
SDLTest_Crc32CalcBuffer
(
SDLTest_Crc32Context
* crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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int
SDLTest_Crc32Done
(
SDLTest_Crc32Context
* crcContext);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_test_crc32_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDLTest_Crc32Context
Definition:
SDL_test_crc32.h:66
SDLTest_Crc32Done
int SDLTest_Crc32Done(SDLTest_Crc32Context *crcContext)
clean up CRC context
close_code.h
begin_code.h
SDLTest_Crc32CalcEnd
int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context *crcContext, CrcUint32 *crc32)
SDLTest_Crc32Init
int SDLTest_Crc32Init(SDLTest_Crc32Context *crcContext)
Initialize the CRC context.
SDLTest_Crc32CalcBuffer
int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context *crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32)
SDLTest_Crc32CalcStart
int SDLTest_Crc32CalcStart(SDLTest_Crc32Context *crcContext, CrcUint32 *crc32)
SDLTest_Crc32Calc
int SDLTest_Crc32Calc(SDLTest_Crc32Context *crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32)
calculate a crc32 from a data block
lib
win32
x86
sdl2-2.0.12
include
SDL_test_crc32.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:44. Создано системой
1.8.17