World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | SDLTest_Crc32Context |
Функции | |
int | SDLTest_Crc32Init (SDLTest_Crc32Context *crcContext) |
Initialize the CRC context. Подробнее... | |
int | SDLTest_Crc32Calc (SDLTest_Crc32Context *crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32) |
calculate a crc32 from a data block Подробнее... | |
int | SDLTest_Crc32CalcStart (SDLTest_Crc32Context *crcContext, CrcUint32 *crc32) |
int | SDLTest_Crc32CalcEnd (SDLTest_Crc32Context *crcContext, CrcUint32 *crc32) |
int | SDLTest_Crc32CalcBuffer (SDLTest_Crc32Context *crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32) |
int | SDLTest_Crc32Done (SDLTest_Crc32Context *crcContext) |
clean up CRC context Подробнее... | |
Include file for SDL test framework.
This code is a part of the SDL2_test library, not the main SDL library.
См. определение в файле SDL_test_crc32.h
int SDLTest_Crc32Init | ( | SDLTest_Crc32Context * | crcContext | ) |
Initialize the CRC context.
Note: The function initializes the crc table required for all crc calculations.
crcContext | pointer to context variable |
int SDLTest_Crc32Calc | ( | SDLTest_Crc32Context * | crcContext, |
CrcUint8 * | inBuf, | ||
CrcUint32 | inLen, | ||
CrcUint32 * | crc32 | ||
) |
calculate a crc32 from a data block
crcContext | pointer to context variable |
inBuf | input buffer to checksum |
inLen | length of input buffer |
crc32 | pointer to Uint32 to store the final CRC into |
int SDLTest_Crc32CalcStart | ( | SDLTest_Crc32Context * | crcContext, |
CrcUint32 * | crc32 | ||
) |
int SDLTest_Crc32CalcEnd | ( | SDLTest_Crc32Context * | crcContext, |
CrcUint32 * | crc32 | ||
) |
int SDLTest_Crc32CalcBuffer | ( | SDLTest_Crc32Context * | crcContext, |
CrcUint8 * | inBuf, | ||
CrcUint32 | inLen, | ||
CrcUint32 * | crc32 | ||
) |
int SDLTest_Crc32Done | ( | SDLTest_Crc32Context * | crcContext | ) |
clean up CRC context
crcContext | pointer to context variable |