World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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void CharacterUI_SkillsTab_CreateButtons()
static void CharacterUI_DrawItem(int x, int y, ItemGen *item, int id)
Image * ui_character_skills_background
void CharacterUI_StatsTab_Draw(struct Player *)
Image * ui_character_inventory_paperdoll_background
void ToggleRingsOverlay()
Image * ui_character_inventory_background_strip
EGLSurface EGLint EGLint y
Image * ui_character_inventory_background
std::array< Image *, 16 > paperdoll_dbrds
virtual ~GUIWindow_CharacterRecord()
GUIWindow_CharacterRecord(unsigned int uActiveCharacter, enum CURRENT_SCREEN screen)
Image * ui_character_awards_background
unsigned int uActiveCharacter
void CharacterUI_SkillsTab_Draw(struct Player *)
Image * ui_character_stats_background
void CharacterUI_AwardsTab_Draw(struct Player *)