World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
LloydsBook.h
См. документацию.
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#pragma once
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#include "
GUI/UI/UIBooks.h
"
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struct
GUIWindow_LloydsBook
:
public
GUIWindow_Book
{
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GUIWindow_LloydsBook
();
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virtual
~GUIWindow_LloydsBook
() {}
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virtual
void
Update
();
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};
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extern
bool
_506360_installing_beacon
;
// 506360
GUIWindow_LloydsBook::~GUIWindow_LloydsBook
virtual ~GUIWindow_LloydsBook()
Definition:
LloydsBook.h:6
GUIWindow_LloydsBook::Update
virtual void Update()
Definition:
LloydsBook.cpp:60
UIBooks.h
GUIWindow_LloydsBook::GUIWindow_LloydsBook
GUIWindow_LloydsBook()
Definition:
LloydsBook.cpp:23
GUIWindow_Book
Definition:
UIBooks.h:4
_506360_installing_beacon
bool _506360_installing_beacon
Definition:
LloydsBook.cpp:18
GUIWindow_LloydsBook
Definition:
LloydsBook.h:4
GUI
UI
Books
LloydsBook.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:35. Создано системой
1.8.17