| 
    World of Might and Magic
    0.2.0
    
   Open reimplementation of Might and Magic 6 7 8 game engine 
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См. документацию.
   13     {61, 281, 61, 281, 171}};  
 
   28     if (!ui_book_lloyds_border) {
 
   47     if (water_skill & 0x100 || (water_skill & 0x80))
 
   49     else if (water_skill & 0x40)
 
   52     for (
int i = 0; i < max_beacons; ++i) {
 
   94     int uNumMaxBeacons = 1;
 
  102     if (uNumMaxBeacons > 0) {
 
  103         for (
size_t BeaconID = 0; BeaconID < uNumMaxBeacons; BeaconID++) {
 
  115             render->DrawTextureAlphaNew(
 
  120             if (BeaconID < pPlayer->vBeacons.size()) {
 
  128                 pWindow.
uFrameY -= 6 + pTextHeight;
 
  134                 unsigned int pDays = RemainingTime.
GetDays();
 
  138                 } 
else if (pHours + 1 <= 23) {
 
  
 
const char * GetString(unsigned int index) const
 
GameTime & GetPlayingTime()
 
Image * ui_exit_cancel_button_background
 
@ UIMSG_LloydsBeacon_FlippingBtn
 
GUIButton * CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
 
Image * ui_book_button1_on
 
Localization * localization
 
std::array< Player, 4 > pPlayers
 
void DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)
 
std::array< unsigned __int16, 37 > pActiveSkills
 
unsigned int game_viewport_height
 
struct MapStats * pMapStats
 
bool _506360_installing_beacon
 
Texture * GetImage_ColorKey(const String &name, uint16_t colorkey)
 
unsigned int uFrameHeight
 
unsigned int CalcTextHeight(const String &str, unsigned int width, int x_offset, bool return_on_carriage=false)
 
int GetHoursOfDay() const
 
int _506348_current_lloyd_playerid
 
Image * ui_book_button1_off
 
std::array< Image *, 2 > ui_book_lloyds_backgrounds
 
int sub_410D99_get_map_index(int a1)
 
@ UIMSG_CloseAfterInstallBeacon
 
void BasicBookInitialization()
 
std::vector< LloydBeacon > vBeacons
 
std::array< unsigned int, 5 > pLloydsBeaconsPreviewXs
 
Image * ui_book_lloyds_border
 
std::array< unsigned int, 5 > pLloydsBeaconsPreviewYs
 
Texture * GetImage_Alpha(const String &name)
 
struct GUIMessageQueue * pMessageQueue_50CBD0
 
std::array< unsigned int, 5 > pLloydsBeacons_SomeXs
 
String StringPrintf(const char *fmt,...)
 
std::array< unsigned int, 5 > pLloydsBeacons_SomeYs
 
std::shared_ptr< IRender > render