|
World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
#include <LloydsBook.h>
Граф наследования:GUIWindow_LloydsBook:
Граф связей класса GUIWindow_LloydsBook:Открытые члены | |
| GUIWindow_LloydsBook () | |
| virtual | ~GUIWindow_LloydsBook () |
| virtual void | Update () |
Открытые члены унаследованные от GUIWindow_Book | |
| GUIWindow_Book () | |
| virtual | ~GUIWindow_Book () |
| virtual void | Release () |
Открытые члены унаследованные от GUIWindow | |
| GUIWindow () | |
| GUIWindow (WindowType windowType, unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const String &hint=String()) | |
| virtual | ~GUIWindow () |
| GUIButton * | CreateButton (int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >()) |
| bool | Contains (unsigned int x, unsigned int y) |
| void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2) |
| int | DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, const char *text, int rect_width, int reverse_text) |
| int | DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, String &str, int rect_width, int reverse_text) |
| void | DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) |
| void | DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const String &str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) |
| void | DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing) |
| void | DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const String &str, int line_spacing) |
| void | DrawShops_next_generation_time_string (GameTime time) |
| void | HouseDialogManager () |
| void | DrawMessageBox (bool inside_game_viewport) |
| GUIButton * | GetControl (unsigned int uID) |
| void | _41D08F_set_keyboard_control_group (int num_buttons, int a3, int a4, int a5) |
| void | _41D73D_draw_buff_tooltip () |
| void | DeleteButtons () |
Дополнительные унаследованные члены | |
Открытые статические члены унаследованные от GUIWindow | |
| static void | InitializeGUI () |
Открытые атрибуты унаследованные от GUIWindow | |
| unsigned int | uFrameX |
| unsigned int | uFrameY |
| unsigned int | uFrameWidth |
| unsigned int | uFrameHeight |
| unsigned int | uFrameZ |
| unsigned int | uFrameW |
| WindowType | eWindowType |
| union { | |
| void * ptr_1C | |
| unsigned int par1C | |
| }; | |
| int | field_24 |
| int | pNumPresenceButton |
| int | pCurrentPosActiveItem |
| int | field_30 |
| int | field_34 |
| int | pStartingPosActiveItem |
| int | receives_keyboard_input_2 |
| bool | receives_keyboard_input |
| String | sHint |
| std::vector< GUIButton * > | vButtons |
| Mouse * | mouse = nullptr |
| Log * | log = nullptr |
Защищенные члены унаследованные от GUIWindow_Book | |
| void | BasicBookInitialization () |
См. определение в файле LloydsBook.h строка 4
| GUIWindow_LloydsBook::GUIWindow_LloydsBook | ( | ) |
См. определение в файле LloydsBook.cpp строка 23
Перекрестные ссылки _506348_current_lloyd_playerid, _506360_installing_beacon, assets, GUIWindow_Book::BasicBookInitialization(), GUIWindow::CreateButton(), AssetsManager::GetImage_Alpha(), AssetsManager::GetImage_ColorKey(), Localization::GetString(), localization, pBtn_Book_1, pBtn_Book_2, PLAYER_SKILL_WATER, pLloydsBeaconsPreviewXs, pLloydsBeaconsPreviewYs, pParty, Party::pPlayers, GUIWindow::ptr_1C, ui_book_button1_off, ui_book_button1_on, ui_book_lloyds_backgrounds, ui_book_lloyds_border, UIMSG_HintBeaconSlot, UIMSG_InstallBeacon, UIMSG_LloydsBeacon_FlippingBtn и WINDOW_LloydsBeacon.
Граф вызовов:
|
inlinevirtual |
См. определение в файле LloydsBook.h строка 6
|
virtual |
Переопределяет метод предка GUIWindow.
См. определение в файле LloydsBook.cpp строка 60
Перекрестные ссылки _506348_current_lloyd_playerid, _506360_installing_beacon, bRecallingBeacon, GUIFont::CalcTextHeight(), GUIWindow::DrawTitleText(), game_viewport_height, game_viewport_w, game_viewport_x, game_viewport_y, GameTime::GetDays(), GameTime::GetHoursOfDay(), Party::GetPlayingTime(), Localization::GetString(), LloydBeacon::image, localization, Player::pActiveSkills, pBook2Font, pBtn_Book_1, pBtn_Book_2, MapStats::pInfos, PLAYER_SKILL_WATER, pLloydsBeacons_SomeXs, pLloydsBeacons_SomeYs, pLloydsBeaconsPreviewXs, pLloydsBeaconsPreviewYs, pMapStats, pMessageQueue_50CBD0, MapInfo::pName, pParty, Party::pPlayers, pSpellFont, render, LloydBeacon::SaveFileID, StringPrintf(), MapStats::sub_410D99_get_map_index(), LloydBeacon::uBeaconTime, GUIWindow::uFrameHeight, GUIWindow::uFrameW, GUIWindow::uFrameWidth, GUIWindow::uFrameX, GUIWindow::uFrameY, GUIWindow::uFrameZ, ui_book_button1_off, ui_book_button1_on, ui_book_lloyds_backgrounds, ui_book_lloyds_border, ui_exit_cancel_button_background, UIMSG_CloseAfterInstallBeacon, GUIButton::uX, GUIButton::uY и Player::vBeacons.
Граф вызовов: