World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
md5.h
См. документацию.
1 /*
2  * copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
27 #ifndef AVUTIL_MD5_H
28 #define AVUTIL_MD5_H
29 
30 #include <stddef.h>
31 #include <stdint.h>
32 
33 #include "attributes.h"
34 #include "version.h"
35 
44 extern const int av_md5_size;
45 
46 struct AVMD5;
47 
51 struct AVMD5 *av_md5_alloc(void);
52 
58 void av_md5_init(struct AVMD5 *ctx);
59 
67 #if FF_API_CRYPTO_SIZE_T
68 void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, int len);
69 #else
70 void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, size_t len);
71 #endif
72 
79 void av_md5_final(struct AVMD5 *ctx, uint8_t *dst);
80 
88 #if FF_API_CRYPTO_SIZE_T
89 void av_md5_sum(uint8_t *dst, const uint8_t *src, const int len);
90 #else
91 void av_md5_sum(uint8_t *dst, const uint8_t *src, size_t len);
92 #endif
93 
98 #endif /* AVUTIL_MD5_H */
av_md5_sum
void av_md5_sum(uint8_t *dst, const uint8_t *src, const int len)
av_md5_size
const int av_md5_size
len
GLenum GLsizei len
Definition: SDL_opengl_glext.h:2929
src
GLenum src
Definition: SDL_opengl_glext.h:1740
ctx
EGLContext ctx
Definition: SDL_egl.h:952
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1740
attributes.h
av_md5_init
void av_md5_init(struct AVMD5 *ctx)
uint8_t
unsigned __int8 uint8_t
Definition: SDL_config.h:35
av_md5_final
void av_md5_final(struct AVMD5 *ctx, uint8_t *dst)
av_md5_update
void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, int len)
av_md5_alloc
struct AVMD5 * av_md5_alloc(void)