World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
md5.h
См. документацию.
1
/*
2
* copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
3
*
4
* This file is part of FFmpeg.
5
*
6
* FFmpeg is free software; you can redistribute it and/or
7
* modify it under the terms of the GNU Lesser General Public
8
* License as published by the Free Software Foundation; either
9
* version 2.1 of the License, or (at your option) any later version.
10
*
11
* FFmpeg is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
* Lesser General Public License for more details.
15
*
16
* You should have received a copy of the GNU Lesser General Public
17
* License along with FFmpeg; if not, write to the Free Software
18
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19
*/
20
27
#ifndef AVUTIL_MD5_H
28
#define AVUTIL_MD5_H
29
30
#include <stddef.h>
31
#include <stdint.h>
32
33
#include "
attributes.h
"
34
#include "version.h"
35
44
extern
const
int
av_md5_size
;
45
46
struct
AVMD5;
47
51
struct
AVMD5 *
av_md5_alloc
(
void
);
52
58
void
av_md5_init
(
struct
AVMD5 *
ctx
);
59
67
#if FF_API_CRYPTO_SIZE_T
68
void
av_md5_update
(
struct
AVMD5 *
ctx
,
const
uint8_t
*
src
,
int
len
);
69
#else
70
void
av_md5_update
(
struct
AVMD5 *
ctx
,
const
uint8_t
*
src
,
size_t
len
);
71
#endif
72
79
void
av_md5_final
(
struct
AVMD5 *
ctx
,
uint8_t
*
dst
);
80
88
#if FF_API_CRYPTO_SIZE_T
89
void
av_md5_sum
(
uint8_t
*
dst
,
const
uint8_t
*
src
,
const
int
len
);
90
#else
91
void
av_md5_sum
(
uint8_t
*
dst
,
const
uint8_t
*
src
,
size_t
len
);
92
#endif
93
98
#endif
/* AVUTIL_MD5_H */
av_md5_sum
void av_md5_sum(uint8_t *dst, const uint8_t *src, const int len)
av_md5_size
const int av_md5_size
len
GLenum GLsizei len
Definition:
SDL_opengl_glext.h:2929
src
GLenum src
Definition:
SDL_opengl_glext.h:1740
ctx
EGLContext ctx
Definition:
SDL_egl.h:952
dst
GLenum GLenum dst
Definition:
SDL_opengl_glext.h:1740
attributes.h
av_md5_init
void av_md5_init(struct AVMD5 *ctx)
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
av_md5_final
void av_md5_final(struct AVMD5 *ctx, uint8_t *dst)
av_md5_update
void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, int len)
av_md5_alloc
struct AVMD5 * av_md5_alloc(void)
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
md5.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:40. Создано системой
1.8.17