World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Файлы | |
файл | md5.h |
Функции | |
struct AVMD5 * | av_md5_alloc (void) |
void | av_md5_init (struct AVMD5 *ctx) |
void | av_md5_update (struct AVMD5 *ctx, const uint8_t *src, int len) |
void | av_md5_update (struct AVMD5 *ctx, const uint8_t *src, size_t len) |
void | av_md5_final (struct AVMD5 *ctx, uint8_t *dst) |
void | av_md5_sum (uint8_t *dst, const uint8_t *src, const int len) |
void | av_md5_sum (uint8_t *dst, const uint8_t *src, size_t len) |
Переменные | |
const int | av_md5_size |
MD5 hash function implementation.
struct AVMD5* av_md5_alloc | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/md5.h>
Allocate an AVMD5 context.
void av_md5_init | ( | struct AVMD5 * | ctx | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/md5.h>
Initialize MD5 hashing.
ctx | pointer to the function context (of size av_md5_size) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/md5.h>
Update hash value.
ctx | hash function context |
src | input data to update hash with |
len | input data length |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/md5.h>
Finish hashing and output digest value.
ctx | hash function context |
dst | buffer where output digest value is stored |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/md5.h>
Hash an array of data.
dst | The output buffer to write the digest into |
src | The data to hash |
len | The length of the data, in bytes |
const int av_md5_size |