World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
OSWindowFactory.cpp
См. документацию.
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#include "
Platform/OSWindowFactory.h
"
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#ifdef _WINDOWS
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#include <Windows.h>
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#else
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#include <cstring>
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#endif
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#include <stdio.h>
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#include "
Platform/Api.h
"
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#include "
Platform/Sdl2Window.h
"
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OSWindow
*
OSWindowFactory::Create
(
const
char
*title,
int
window_width,
int
window_height) {
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return
CreateSdl2
(title, window_width, window_height);
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}
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OSWindow
*
OSWindowFactory::CreateSdl2
(
const
char
*title,
int
window_width,
int
window_height) {
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auto
sdlWindow =
SDL_CreateWindow
(
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title,
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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window_width, window_height,
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SDL_WINDOW_SHOWN
|
SDL_WINDOW_OPENGL
);
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if
(sdlWindow) {
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auto
sdlWindowSurface =
SDL_GetWindowSurface
(sdlWindow);
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if
(sdlWindowSurface) {
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return
new
Sdl2Window
(sdlWindow, sdlWindowSurface);
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}
else
{
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SDL_DestroyWindow
(sdlWindow);
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}
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}
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return
nullptr
;
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}
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int
main
(
int
argc,
char
*argv[]) {
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extern
int
MM_Main
(
const
char
*);
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return
MM_Main
(argv[0]);
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}
Sdl2Window
Definition:
Sdl2Window.h:7
OSWindowFactory::CreateSdl2
OSWindow * CreateSdl2(const char *title, int window_width, int window_height)
Definition:
OSWindowFactory.cpp:17
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition:
SDL_video.h:100
MM_Main
int MM_Main(const char *pCmdLine)
Definition:
Game.cpp:83
SDL_GetWindowSurface
DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window)
Get the SDL surface associated with the window.
OSWindow
Definition:
OSWindow.h:12
Sdl2Window.h
OSWindowFactory::Create
OSWindow * Create(const char *title, int window_width, int window_height)
Definition:
OSWindowFactory.cpp:13
main
int main(int argc, char *argv[])
Definition:
OSWindowFactory.cpp:36
SDL_WINDOW_SHOWN
@ SDL_WINDOW_SHOWN
Definition:
SDL_video.h:101
SDL_CreateWindow
DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
Create a window with the specified position, dimensions, and flags.
OSWindowFactory.h
SDL_DestroyWindow
DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window)
Destroy a window.
Api.h
Platform
OSWindowFactory.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:45. Создано системой
1.8.17