World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
17 virtual void SetWindowedMode(
int new_window_width,
int new_window_height) = 0;
18 virtual void SetCursor(
const char *cursor_name) = 0;
20 virtual int GetX()
const = 0;
21 virtual int GetY()
const = 0;
22 virtual unsigned int GetWidth()
const = 0;
23 virtual unsigned int GetHeight()
const = 0;
27 virtual bool OnOSMenu(
int item_id) = 0;
29 virtual void Show() = 0;
virtual int GetY() const =0
virtual Point TransformCursorPos(Point &pt) const =0
virtual void OpenGlCreate()=0
virtual void SetFullscreenMode()=0
virtual unsigned int GetWidth() const =0
GameWindowHandler * gameCallback
virtual void PeekSingleMessage()=0
virtual int GetX() const =0
virtual void * GetWinApiHandle()=0
virtual bool OnOSMenu(int item_id)=0
virtual void PeekMessageLoop()=0
virtual void SetCursor(const char *cursor_name)=0
virtual void Activate()=0
virtual void OpenGlSwapBuffers()=0
virtual unsigned int GetHeight() const =0
virtual void SetWindowedMode(int new_window_width, int new_window_height)=0