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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
| union | SDL_WindowShapeParams |
| A union containing parameters for shaped windows. Подробнее... | |
| struct | SDL_WindowShapeMode |
| A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. Подробнее... | |
Определения типов | |
| typedef struct SDL_WindowShapeMode | SDL_WindowShapeMode |
| A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. Подробнее... | |
Перечисления | |
| enum | WindowShapeMode { ShapeModeDefault, ShapeModeBinarizeAlpha, ShapeModeReverseBinarizeAlpha, ShapeModeColorKey } |
| An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. Подробнее... | |
Функции | |
| DECLSPEC SDL_Window *SDLCALL | SDL_CreateShapedWindow (const char *title, unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint32 flags) |
| Create a window that can be shaped with the specified position, dimensions, and flags. Подробнее... | |
| DECLSPEC SDL_bool SDLCALL | SDL_IsShapedWindow (const SDL_Window *window) |
| Return whether the given window is a shaped window. Подробнее... | |
| DECLSPEC int SDLCALL | SDL_SetWindowShape (SDL_Window *window, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode) |
| Set the shape and parameters of a shaped window. Подробнее... | |
| DECLSPEC int SDLCALL | SDL_GetShapedWindowMode (SDL_Window *window, SDL_WindowShapeMode *shape_mode) |
| Get the shape parameters of a shaped window. Подробнее... | |
Header file for the shaped window API.
См. определение в файле SDL_shape.h
| typedef struct SDL_WindowShapeMode SDL_WindowShapeMode |
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
| enum WindowShapeMode |
An enum denoting the specific type of contents present in an SDL_WindowShapeParams union.
См. определение в файле SDL_shape.h строка 80
| DECLSPEC SDL_Window* SDLCALL SDL_CreateShapedWindow | ( | const char * | title, |
| unsigned int | x, | ||
| unsigned int | y, | ||
| unsigned int | w, | ||
| unsigned int | h, | ||
| Uint32 | flags | ||
| ) |
Create a window that can be shaped with the specified position, dimensions, and flags.
| title | The title of the window, in UTF-8 encoding. |
| x | The x position of the window, ::SDL_WINDOWPOS_CENTERED, or ::SDL_WINDOWPOS_UNDEFINED. |
| y | The y position of the window, ::SDL_WINDOWPOS_CENTERED, or ::SDL_WINDOWPOS_UNDEFINED. |
| w | The width of the window. |
| h | The height of the window. |
| flags | The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: SDL_WINDOW_OPENGL, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_HIDDEN, SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_BORDERLESS is always set, and SDL_WINDOW_FULLSCREEN is always unset. |
| DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow | ( | const SDL_Window * | window | ) |
Return whether the given window is a shaped window.
| window | The window to query for being shaped. |
| DECLSPEC int SDLCALL SDL_SetWindowShape | ( | SDL_Window * | window, |
| SDL_Surface * | shape, | ||
| SDL_WindowShapeMode * | shape_mode | ||
| ) |
Set the shape and parameters of a shaped window.
| window | The shaped window whose parameters should be set. |
| shape | A surface encoding the desired shape for the window. |
| shape_mode | The parameters to set for the shaped window. |
| DECLSPEC int SDLCALL SDL_GetShapedWindowMode | ( | SDL_Window * | window, |
| SDL_WindowShapeMode * | shape_mode | ||
| ) |
Get the shape parameters of a shaped window.
| window | The shaped window whose parameters should be retrieved. |
| shape_mode | An empty shape-mode structure to fill, or NULL to check whether the window has a shape. |