World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
42 #define SDL_NONSHAPEABLE_WINDOW -1
43 #define SDL_INVALID_SHAPE_ARGUMENT -2
44 #define SDL_WINDOW_LACKS_SHAPE -3
91 #define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
A collection of pixels used in software blitting.
GLubyte GLubyte GLubyte GLubyte w
DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window, SDL_WindowShapeMode *shape_mode)
Get the shape parameters of a shaped window.
GLfloat GLfloat GLfloat GLfloat h
@ ShapeModeBinarizeAlpha
A binarized alpha cutoff with a given integer value.
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
EGLSurface EGLint EGLint y
@ ShapeModeReverseBinarizeAlpha
A binarized alpha cutoff with a given integer value, but with the opposite comparison.
Uint8 binarizationCutoff
A cutoff alpha value for binarization of the window shape's alpha channel.
WindowShapeMode mode
The mode of these window-shape parameters.
A union containing parameters for shaped windows.
DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window)
Return whether the given window is a shaped window.
SDL_WindowShapeParams parameters
Window-shape parameters.
EGLSurface EGLNativeWindowType * window
@ ShapeModeColorKey
A color key is applied.
WindowShapeMode
An enum denoting the specific type of contents present in an SDL_WindowShapeParams union.
struct SDL_Window SDL_Window
The type used to identify a window.
DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
Set the shape and parameters of a shaped window.
@ ShapeModeDefault
The default mode, a binarized alpha cutoff of 1.
struct SDL_WindowShapeMode SDL_WindowShapeMode
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents.
DECLSPEC SDL_Window *SDLCALL SDL_CreateShapedWindow(const char *title, unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint32 flags)
Create a window that can be shaped with the specified position, dimensions, and flags.