World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
16 # define GL_APIENTRYP GL_APIENTRY*
38 #ifndef GL_OES_compressed_ETC1_RGB8_texture
39 #define GL_ETC1_RGB8_OES 0x8D64
43 #ifndef GL_OES_compressed_paletted_texture
44 #define GL_PALETTE4_RGB8_OES 0x8B90
45 #define GL_PALETTE4_RGBA8_OES 0x8B91
46 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
47 #define GL_PALETTE4_RGBA4_OES 0x8B93
48 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
49 #define GL_PALETTE8_RGB8_OES 0x8B95
50 #define GL_PALETTE8_RGBA8_OES 0x8B96
51 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
52 #define GL_PALETTE8_RGBA4_OES 0x8B98
53 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
57 #ifndef GL_OES_depth24
58 #define GL_DEPTH_COMPONENT24_OES 0x81A6
62 #ifndef GL_OES_depth32
63 #define GL_DEPTH_COMPONENT32_OES 0x81A7
70 #ifndef GL_OES_EGL_image
75 #ifndef GL_OES_EGL_image_external
77 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
78 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
79 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
80 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
84 #ifndef GL_OES_element_index_uint
85 #define GL_UNSIGNED_INT 0x1405
89 #ifndef GL_OES_get_program_binary
90 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
91 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
92 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
96 #ifndef GL_OES_mapbuffer
97 #define GL_WRITE_ONLY_OES 0x88B9
98 #define GL_BUFFER_ACCESS_OES 0x88BB
99 #define GL_BUFFER_MAPPED_OES 0x88BC
100 #define GL_BUFFER_MAP_POINTER_OES 0x88BD
104 #ifndef GL_OES_packed_depth_stencil
105 #define GL_DEPTH_STENCIL_OES 0x84F9
106 #define GL_UNSIGNED_INT_24_8_OES 0x84FA
107 #define GL_DEPTH24_STENCIL8_OES 0x88F0
111 #ifndef GL_OES_required_internalformat
112 #define GL_ALPHA8_OES 0x803C
113 #define GL_DEPTH_COMPONENT16_OES 0x81A5
117 #define GL_LUMINANCE4_ALPHA4_OES 0x8043
118 #define GL_LUMINANCE8_ALPHA8_OES 0x8045
119 #define GL_LUMINANCE8_OES 0x8040
120 #define GL_RGBA4_OES 0x8056
121 #define GL_RGB5_A1_OES 0x8057
122 #define GL_RGB565_OES 0x8D62
130 #ifndef GL_OES_rgb8_rgba8
131 #define GL_RGB8_OES 0x8051
132 #define GL_RGBA8_OES 0x8058
136 #ifndef GL_OES_standard_derivatives
137 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
141 #ifndef GL_OES_stencil1
142 #define GL_STENCIL_INDEX1_OES 0x8D46
146 #ifndef GL_OES_stencil4
147 #define GL_STENCIL_INDEX4_OES 0x8D47
150 #ifndef GL_OES_surfaceless_context
151 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
155 #ifndef GL_OES_texture_3D
156 #define GL_TEXTURE_WRAP_R_OES 0x8072
157 #define GL_TEXTURE_3D_OES 0x806F
158 #define GL_TEXTURE_BINDING_3D_OES 0x806A
159 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
160 #define GL_SAMPLER_3D_OES 0x8B5F
161 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
171 #ifndef GL_OES_texture_half_float
172 #define GL_HALF_FLOAT_OES 0x8D61
182 #ifndef GL_OES_vertex_array_object
183 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
190 #ifndef GL_OES_vertex_type_10_10_10_2
191 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
192 #define GL_INT_10_10_10_2_OES 0x8DF7
201 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
202 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
203 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
204 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
205 #define GL_DEBUG_SOURCE_API_KHR 0x8246
206 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
207 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
208 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
209 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
210 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
211 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
212 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
213 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
214 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
215 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
216 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
217 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
218 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
219 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
220 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
221 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
222 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
223 #define GL_BUFFER_KHR 0x82E0
224 #define GL_SHADER_KHR 0x82E1
225 #define GL_PROGRAM_KHR 0x82E2
226 #define GL_QUERY_KHR 0x82E3
228 #define GL_SAMPLER_KHR 0x82E6
230 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
231 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
232 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
233 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
234 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
235 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
236 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
237 #define GL_DEBUG_OUTPUT_KHR 0x92E0
238 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
239 #define GL_STACK_OVERFLOW_KHR 0x0503
240 #define GL_STACK_UNDERFLOW_KHR 0x0504
243 #ifndef GL_KHR_texture_compression_astc_ldr
244 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
245 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
246 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
247 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
248 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
249 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
250 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
251 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
252 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
253 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
254 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
255 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
256 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
257 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
258 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
259 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
260 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
261 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
262 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
263 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
264 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
265 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
266 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
267 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
268 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
269 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
270 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
271 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
279 #ifndef GL_AMD_compressed_3DC_texture
280 #define GL_3DC_X_AMD 0x87F9
281 #define GL_3DC_XY_AMD 0x87FA
285 #ifndef GL_AMD_compressed_ATC_texture
286 #define GL_ATC_RGB_AMD 0x8C92
287 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
288 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
292 #ifndef GL_AMD_performance_monitor
293 #define GL_COUNTER_TYPE_AMD 0x8BC0
294 #define GL_COUNTER_RANGE_AMD 0x8BC1
295 #define GL_UNSIGNED_INT64_AMD 0x8BC2
296 #define GL_PERCENTAGE_AMD 0x8BC3
297 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
298 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
299 #define GL_PERFMON_RESULT_AMD 0x8BC6
303 #ifndef GL_AMD_program_binary_Z400
304 #define GL_Z400_BINARY_AMD 0x8740
312 #ifndef GL_ANGLE_depth_texture
313 #define GL_DEPTH_COMPONENT 0x1902
314 #define GL_DEPTH_STENCIL_OES 0x84F9
315 #define GL_UNSIGNED_SHORT 0x1403
316 #define GL_UNSIGNED_INT 0x1405
317 #define GL_UNSIGNED_INT_24_8_OES 0x84FA
318 #define GL_DEPTH_COMPONENT16 0x81A5
319 #define GL_DEPTH_COMPONENT32_OES 0x81A7
320 #define GL_DEPTH24_STENCIL8_OES 0x88F0
324 #ifndef GL_ANGLE_framebuffer_blit
325 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
326 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
327 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
328 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
332 #ifndef GL_ANGLE_framebuffer_multisample
333 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
334 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
335 #define GL_MAX_SAMPLES_ANGLE 0x8D57
339 #ifndef GL_ANGLE_instanced_arrays
340 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
344 #ifndef GL_ANGLE_pack_reverse_row_order
345 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
349 #ifndef GL_ANGLE_program_binary
350 #define GL_PROGRAM_BINARY_ANGLE 0x93A6
354 #ifndef GL_ANGLE_texture_compression_dxt3
355 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
359 #ifndef GL_ANGLE_texture_compression_dxt5
360 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
364 #ifndef GL_ANGLE_texture_usage
365 #define GL_TEXTURE_USAGE_ANGLE 0x93A2
366 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
370 #ifndef GL_ANGLE_translated_shader_source
371 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
382 #ifndef GL_APPLE_framebuffer_multisample
383 #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
384 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
385 #define GL_MAX_SAMPLES_APPLE 0x8D57
386 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
387 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
388 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
389 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
393 #ifndef GL_APPLE_rgb_422
394 #define GL_RGB_422_APPLE 0x8A1F
395 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
396 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
400 #ifndef GL_APPLE_sync
402 #define GL_SYNC_OBJECT_APPLE 0x8A53
403 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
404 #define GL_OBJECT_TYPE_APPLE 0x9112
405 #define GL_SYNC_CONDITION_APPLE 0x9113
406 #define GL_SYNC_STATUS_APPLE 0x9114
407 #define GL_SYNC_FLAGS_APPLE 0x9115
408 #define GL_SYNC_FENCE_APPLE 0x9116
409 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
410 #define GL_UNSIGNALED_APPLE 0x9118
411 #define GL_SIGNALED_APPLE 0x9119
412 #define GL_ALREADY_SIGNALED_APPLE 0x911A
413 #define GL_TIMEOUT_EXPIRED_APPLE 0x911B
414 #define GL_CONDITION_SATISFIED_APPLE 0x911C
415 #define GL_WAIT_FAILED_APPLE 0x911D
416 #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
417 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
421 #ifndef GL_APPLE_texture_format_BGRA8888
422 #define GL_BGRA_EXT 0x80E1
426 #ifndef GL_APPLE_texture_max_level
427 #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
435 #ifndef GL_ARM_mali_program_binary
436 #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
440 #ifndef GL_ARM_mali_shader_binary
441 #define GL_MALI_SHADER_BINARY_ARM 0x8F60
452 #ifndef GL_EXT_blend_minmax
453 #define GL_MIN_EXT 0x8007
454 #define GL_MAX_EXT 0x8008
458 #ifndef GL_EXT_color_buffer_half_float
459 #define GL_RGBA16F_EXT 0x881A
460 #define GL_RGB16F_EXT 0x881B
461 #define GL_RG16F_EXT 0x822F
462 #define GL_R16F_EXT 0x822D
463 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
464 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
468 #ifndef GL_EXT_debug_label
469 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
470 #define GL_PROGRAM_OBJECT_EXT 0x8B40
471 #define GL_SHADER_OBJECT_EXT 0x8B48
472 #define GL_BUFFER_OBJECT_EXT 0x9151
473 #define GL_QUERY_OBJECT_EXT 0x9153
474 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
481 #ifndef GL_EXT_discard_framebuffer
482 #define GL_COLOR_EXT 0x1800
483 #define GL_DEPTH_EXT 0x1801
484 #define GL_STENCIL_EXT 0x1802
487 #ifndef GL_EXT_disjoint_timer_query
488 #define GL_QUERY_COUNTER_BITS_EXT 0x8864
489 #define GL_CURRENT_QUERY_EXT 0x8865
490 #define GL_QUERY_RESULT_EXT 0x8866
491 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
492 #define GL_TIME_ELAPSED_EXT 0x88BF
493 #define GL_TIMESTAMP_EXT 0x8E28
494 #define GL_GPU_DISJOINT_EXT 0x8FBB
497 #ifndef GL_EXT_draw_buffers
498 #define GL_EXT_draw_buffers 1
499 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
500 #define GL_MAX_DRAW_BUFFERS_EXT 0x8824
501 #define GL_DRAW_BUFFER0_EXT 0x8825
502 #define GL_DRAW_BUFFER1_EXT 0x8826
503 #define GL_DRAW_BUFFER2_EXT 0x8827
504 #define GL_DRAW_BUFFER3_EXT 0x8828
505 #define GL_DRAW_BUFFER4_EXT 0x8829
506 #define GL_DRAW_BUFFER5_EXT 0x882A
507 #define GL_DRAW_BUFFER6_EXT 0x882B
508 #define GL_DRAW_BUFFER7_EXT 0x882C
509 #define GL_DRAW_BUFFER8_EXT 0x882D
510 #define GL_DRAW_BUFFER9_EXT 0x882E
511 #define GL_DRAW_BUFFER10_EXT 0x882F
512 #define GL_DRAW_BUFFER11_EXT 0x8830
513 #define GL_DRAW_BUFFER12_EXT 0x8831
514 #define GL_DRAW_BUFFER13_EXT 0x8832
515 #define GL_DRAW_BUFFER14_EXT 0x8833
516 #define GL_DRAW_BUFFER15_EXT 0x8834
517 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
518 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
519 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
520 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
521 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
522 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
523 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
524 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
525 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
526 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
527 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
528 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
529 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
530 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
531 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
532 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
536 #ifndef GL_EXT_map_buffer_range
537 #define GL_MAP_READ_BIT_EXT 0x0001
538 #define GL_MAP_WRITE_BIT_EXT 0x0002
539 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
540 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
541 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
542 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
546 #ifndef GL_EXT_multisampled_render_to_texture
547 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
549 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
550 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
551 #define GL_MAX_SAMPLES_EXT 0x8D57
555 #ifndef GL_EXT_multiview_draw_buffers
556 #define GL_COLOR_ATTACHMENT_EXT 0x90F0
557 #define GL_MULTIVIEW_EXT 0x90F1
558 #define GL_DRAW_BUFFER_EXT 0x0C01
559 #define GL_READ_BUFFER_EXT 0x0C02
560 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
567 #ifndef GL_EXT_occlusion_query_boolean
568 #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
569 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
570 #define GL_CURRENT_QUERY_EXT 0x8865
571 #define GL_QUERY_RESULT_EXT 0x8866
572 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
576 #ifndef GL_EXT_read_format_bgra
577 #define GL_BGRA_EXT 0x80E1
578 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
579 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
583 #ifndef GL_EXT_robustness
585 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
586 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
587 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
588 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
589 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
590 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
591 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261
595 #ifndef GL_EXT_separate_shader_objects
596 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001
597 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
598 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
599 #define GL_PROGRAM_SEPARABLE_EXT 0x8258
600 #define GL_ACTIVE_PROGRAM_EXT 0x8259
601 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
605 #ifndef GL_EXT_shader_framebuffer_fetch
606 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
613 #ifndef GL_EXT_shadow_samplers
614 #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
615 #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
616 #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
617 #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
622 #define GL_SRGB_EXT 0x8C40
623 #define GL_SRGB_ALPHA_EXT 0x8C42
624 #define GL_SRGB8_ALPHA8_EXT 0x8C43
625 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
629 #ifndef GL_EXT_sRGB_write_control
630 #define GL_EXT_sRGB_write_control 1
631 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
635 #ifndef GL_EXT_texture_compression_dxt1
636 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
637 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
641 #ifndef GL_EXT_texture_filter_anisotropic
642 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
643 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
647 #ifndef GL_EXT_texture_format_BGRA8888
648 #define GL_BGRA_EXT 0x80E1
652 #ifndef GL_EXT_texture_rg
653 #define GL_RED_EXT 0x1903
654 #define GL_RG_EXT 0x8227
655 #define GL_R8_EXT 0x8229
656 #define GL_RG8_EXT 0x822B
660 #ifndef GL_EXT_texture_sRGB_decode
661 #define GL_EXT_texture_sRGB_decode 1
662 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
663 #define GL_DECODE_EXT 0x8A49
664 #define GL_SKIP_DECODE_EXT 0x8A4A
668 #ifndef GL_EXT_texture_storage
669 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
670 #define GL_ALPHA8_EXT 0x803C
671 #define GL_LUMINANCE8_EXT 0x8040
672 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
673 #define GL_RGBA32F_EXT 0x8814
674 #define GL_RGB32F_EXT 0x8815
675 #define GL_ALPHA32F_EXT 0x8816
676 #define GL_LUMINANCE32F_EXT 0x8818
677 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
680 #define GL_ALPHA16F_EXT 0x881C
681 #define GL_LUMINANCE16F_EXT 0x881E
682 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
683 #define GL_RGB10_A2_EXT 0x8059
684 #define GL_RGB10_EXT 0x8052
685 #define GL_BGRA8_EXT 0x93A1
686 #define GL_R8_EXT 0x8229
687 #define GL_RG8_EXT 0x822B
688 #define GL_R32F_EXT 0x822E
689 #define GL_RG32F_EXT 0x8230
690 #define GL_R16F_EXT 0x822D
691 #define GL_RG16F_EXT 0x822F
695 #ifndef GL_EXT_texture_type_2_10_10_10_REV
696 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
700 #ifndef GL_EXT_unpack_subimage
701 #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
702 #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
703 #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
711 #ifndef GL_DMP_shader_binary
712 #define GL_SHADER_BINARY_DMP 0x9250
720 #ifndef GL_FJ_shader_binary_GCCSO
721 #define GL_GCCSO_SHADER_BINARY_FJ 0x9260
729 #ifndef GL_IMG_program_binary
730 #define GL_SGX_PROGRAM_BINARY_IMG 0x9130
734 #ifndef GL_IMG_read_format
735 #define GL_BGRA_IMG 0x80E1
736 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
740 #ifndef GL_IMG_shader_binary
741 #define GL_SGX_BINARY_IMG 0x8C0A
745 #ifndef GL_IMG_texture_compression_pvrtc
746 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
747 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
748 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
749 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
753 #ifndef GL_IMG_texture_compression_pvrtc2
754 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
755 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
759 #ifndef GL_IMG_multisampled_render_to_texture
760 #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
761 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
762 #define GL_MAX_SAMPLES_IMG 0x9135
763 #define GL_TEXTURE_SAMPLES_IMG 0x9136
771 #ifndef GL_NV_coverage_sample
772 #define GL_COVERAGE_COMPONENT_NV 0x8ED0
773 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1
774 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
775 #define GL_COVERAGE_BUFFERS_NV 0x8ED3
776 #define GL_COVERAGE_SAMPLES_NV 0x8ED4
777 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
778 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
779 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
780 #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
784 #ifndef GL_NV_depth_nonlinear
785 #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
789 #ifndef GL_NV_draw_buffers
790 #define GL_MAX_DRAW_BUFFERS_NV 0x8824
791 #define GL_DRAW_BUFFER0_NV 0x8825
792 #define GL_DRAW_BUFFER1_NV 0x8826
793 #define GL_DRAW_BUFFER2_NV 0x8827
794 #define GL_DRAW_BUFFER3_NV 0x8828
795 #define GL_DRAW_BUFFER4_NV 0x8829
796 #define GL_DRAW_BUFFER5_NV 0x882A
797 #define GL_DRAW_BUFFER6_NV 0x882B
798 #define GL_DRAW_BUFFER7_NV 0x882C
799 #define GL_DRAW_BUFFER8_NV 0x882D
800 #define GL_DRAW_BUFFER9_NV 0x882E
801 #define GL_DRAW_BUFFER10_NV 0x882F
802 #define GL_DRAW_BUFFER11_NV 0x8830
803 #define GL_DRAW_BUFFER12_NV 0x8831
804 #define GL_DRAW_BUFFER13_NV 0x8832
805 #define GL_DRAW_BUFFER14_NV 0x8833
806 #define GL_DRAW_BUFFER15_NV 0x8834
807 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0
808 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1
809 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2
810 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3
811 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4
812 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5
813 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6
814 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7
815 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8
816 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9
817 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA
818 #define GL_COLOR_ATTACHMENT11_NV 0x8CEB
819 #define GL_COLOR_ATTACHMENT12_NV 0x8CEC
820 #define GL_COLOR_ATTACHMENT13_NV 0x8CED
821 #define GL_COLOR_ATTACHMENT14_NV 0x8CEE
822 #define GL_COLOR_ATTACHMENT15_NV 0x8CEF
829 #ifndef GL_NV_fbo_color_attachments
830 #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
836 #define GL_ALL_COMPLETED_NV 0x84F2
837 #define GL_FENCE_STATUS_NV 0x84F3
838 #define GL_FENCE_CONDITION_NV 0x84F4
842 #ifndef GL_NV_framebuffer_blit
843 #define GL_READ_FRAMEBUFFER_NV 0x8CA8
844 #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
845 #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
846 #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
850 #ifndef GL_NV_framebuffer_multisample
851 #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
852 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
853 #define GL_MAX_SAMPLES_NV 0x8D57
860 #ifndef GL_NV_instanced_arrays
861 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
865 #ifndef GL_NV_read_buffer
866 #define GL_READ_BUFFER_NV 0x0C02
882 #ifndef GL_NV_shadow_samplers_array
883 #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
887 #ifndef GL_NV_shadow_samplers_cube
888 #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
892 #ifndef GL_NV_sRGB_formats
893 #define GL_SLUMINANCE_NV 0x8C46
894 #define GL_SLUMINANCE_ALPHA_NV 0x8C44
895 #define GL_SRGB8_NV 0x8C41
896 #define GL_SLUMINANCE8_NV 0x8C47
897 #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
898 #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
899 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
900 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
901 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
902 #define GL_ETC1_SRGB8_NV 0x88EE
906 #ifndef GL_NV_texture_border_clamp
907 #define GL_TEXTURE_BORDER_COLOR_NV 0x1004
908 #define GL_CLAMP_TO_BORDER_NV 0x812D
922 #ifndef GL_QCOM_alpha_test
923 #define GL_ALPHA_TEST_QCOM 0x0BC0
924 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
925 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2
929 #ifndef GL_QCOM_binning_control
930 #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
931 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1
932 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2
933 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
940 #ifndef GL_QCOM_extended_get
941 #define GL_TEXTURE_WIDTH_QCOM 0x8BD2
942 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
943 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4
944 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
945 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6
946 #define GL_TEXTURE_TYPE_QCOM 0x8BD7
947 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
948 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
949 #define GL_TEXTURE_TARGET_QCOM 0x8BDA
950 #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
951 #define GL_STATE_RESTORE 0x8BDC
958 #ifndef GL_QCOM_perfmon_global_mode
959 #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
963 #ifndef GL_QCOM_writeonly_rendering
964 #define GL_WRITEONLY_RENDERING_QCOM 0x8823
968 #ifndef GL_QCOM_tiled_rendering
969 #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
970 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
971 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
972 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
973 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
974 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
975 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
976 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
977 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
978 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
979 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
980 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
981 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
982 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
983 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
984 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
985 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
986 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
987 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
988 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
989 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
990 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
991 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
992 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
993 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
994 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
995 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
996 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
997 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
998 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
999 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
1000 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
1008 #ifndef GL_VIV_shader_binary
1009 #define GL_SHADER_BINARY_VIV 0x8FC4
1021 #ifndef GL_OES_compressed_ETC1_RGB8_texture
1022 #define GL_OES_compressed_ETC1_RGB8_texture 1
1026 #ifndef GL_OES_compressed_paletted_texture
1027 #define GL_OES_compressed_paletted_texture 1
1031 #ifndef GL_OES_depth24
1032 #define GL_OES_depth24 1
1036 #ifndef GL_OES_depth32
1037 #define GL_OES_depth32 1
1041 #ifndef GL_OES_depth_texture
1042 #define GL_OES_depth_texture 1
1046 #ifndef GL_OES_EGL_image
1047 #define GL_OES_EGL_image 1
1048 #ifdef GL_GLEXT_PROTOTYPES
1057 #ifndef GL_OES_EGL_image_external
1058 #define GL_OES_EGL_image_external 1
1063 #ifndef GL_OES_element_index_uint
1064 #define GL_OES_element_index_uint 1
1068 #ifndef GL_OES_fbo_render_mipmap
1069 #define GL_OES_fbo_render_mipmap 1
1073 #ifndef GL_OES_fragment_precision_high
1074 #define GL_OES_fragment_precision_high 1
1078 #ifndef GL_OES_get_program_binary
1079 #define GL_OES_get_program_binary 1
1080 #ifdef GL_GLEXT_PROTOTYPES
1089 #ifndef GL_OES_mapbuffer
1090 #define GL_OES_mapbuffer 1
1091 #ifdef GL_GLEXT_PROTOTYPES
1102 #ifndef GL_OES_packed_depth_stencil
1103 #define GL_OES_packed_depth_stencil 1
1107 #ifndef GL_OES_required_internalformat
1108 #define GL_OES_required_internalformat 1
1112 #ifndef GL_OES_rgb8_rgba8
1113 #define GL_OES_rgb8_rgba8 1
1117 #ifndef GL_OES_standard_derivatives
1118 #define GL_OES_standard_derivatives 1
1122 #ifndef GL_OES_stencil1
1123 #define GL_OES_stencil1 1
1127 #ifndef GL_OES_stencil4
1128 #define GL_OES_stencil4 1
1131 #ifndef GL_OES_surfaceless_context
1132 #define GL_OES_surfaceless_context 1
1136 #ifndef GL_OES_texture_3D
1137 #define GL_OES_texture_3D 1
1138 #ifdef GL_GLEXT_PROTOTYPES
1140 GL_APICALL
void GL_APIENTRY
glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1143 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1147 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid*
pixels);
1150 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid*
data);
1155 #ifndef GL_OES_texture_float
1156 #define GL_OES_texture_float 1
1160 #ifndef GL_OES_texture_float_linear
1161 #define GL_OES_texture_float_linear 1
1165 #ifndef GL_OES_texture_half_float
1166 #define GL_OES_texture_half_float 1
1170 #ifndef GL_OES_texture_half_float_linear
1171 #define GL_OES_texture_half_float_linear 1
1175 #ifndef GL_OES_texture_npot
1176 #define GL_OES_texture_npot 1
1180 #ifndef GL_OES_vertex_array_object
1181 #define GL_OES_vertex_array_object 1
1182 #ifdef GL_GLEXT_PROTOTYPES
1188 typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (
GLuint array);
1195 #ifndef GL_OES_vertex_half_float
1196 #define GL_OES_vertex_half_float 1
1200 #ifndef GL_OES_vertex_type_10_10_10_2
1201 #define GL_OES_vertex_type_10_10_10_2 1
1208 #ifndef GL_KHR_debug
1209 #define GL_KHR_debug 1
1210 #ifdef GL_GLEXT_PROTOTYPES
1225 typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback,
const void *
userParam);
1228 typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (
void);
1236 #ifndef GL_KHR_texture_compression_astc_ldr
1237 #define GL_KHR_texture_compression_astc_ldr 1
1246 #ifndef GL_AMD_compressed_3DC_texture
1247 #define GL_AMD_compressed_3DC_texture 1
1251 #ifndef GL_AMD_compressed_ATC_texture
1252 #define GL_AMD_compressed_ATC_texture 1
1256 #ifndef GL_AMD_performance_monitor
1257 #define GL_AMD_performance_monitor 1
1258 #ifdef GL_GLEXT_PROTOTYPES
1279 typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (
GLuint monitor);
1280 typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (
GLuint monitor);
1285 #ifndef GL_AMD_program_binary_Z400
1286 #define GL_AMD_program_binary_Z400 1
1294 #ifndef GL_ANGLE_depth_texture
1295 #define GL_ANGLE_depth_texture 1
1299 #ifndef GL_ANGLE_framebuffer_blit
1300 #define GL_ANGLE_framebuffer_blit 1
1301 #ifdef GL_GLEXT_PROTOTYPES
1308 #ifndef GL_ANGLE_framebuffer_multisample
1309 #define GL_ANGLE_framebuffer_multisample 1
1310 #ifdef GL_GLEXT_PROTOTYPES
1316 #ifndef GL_ANGLE_instanced_arrays
1317 #define GL_ANGLE_instanced_arrays 1
1318 #ifdef GL_GLEXT_PROTOTYPES
1329 #ifndef GL_ANGLE_pack_reverse_row_order
1330 #define GL_ANGLE_pack_reverse_row_order 1
1334 #ifndef GL_ANGLE_program_binary
1335 #define GL_ANGLE_program_binary 1
1339 #ifndef GL_ANGLE_texture_compression_dxt3
1340 #define GL_ANGLE_texture_compression_dxt3 1
1344 #ifndef GL_ANGLE_texture_compression_dxt5
1345 #define GL_ANGLE_texture_compression_dxt5 1
1349 #ifndef GL_ANGLE_texture_usage
1350 #define GL_ANGLE_texture_usage 1
1353 #ifndef GL_ANGLE_translated_shader_source
1354 #define GL_ANGLE_translated_shader_source 1
1355 #ifdef GL_GLEXT_PROTOTYPES
1366 #ifndef GL_APPLE_copy_texture_levels
1367 #define GL_APPLE_copy_texture_levels 1
1368 #ifdef GL_GLEXT_PROTOTYPES
1375 #ifndef GL_APPLE_framebuffer_multisample
1376 #define GL_APPLE_framebuffer_multisample 1
1377 #ifdef GL_GLEXT_PROTOTYPES
1382 typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (
void);
1386 #ifndef GL_APPLE_rgb_422
1387 #define GL_APPLE_rgb_422 1
1391 #ifndef GL_APPLE_sync
1392 #define GL_APPLE_sync 1
1393 #ifdef GL_GLEXT_PROTOTYPES
1404 typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (
GLsync sync);
1412 #ifndef GL_APPLE_texture_format_BGRA8888
1413 #define GL_APPLE_texture_format_BGRA8888 1
1417 #ifndef GL_APPLE_texture_max_level
1418 #define GL_APPLE_texture_max_level 1
1426 #ifndef GL_ARM_mali_program_binary
1427 #define GL_ARM_mali_program_binary 1
1431 #ifndef GL_ARM_mali_shader_binary
1432 #define GL_ARM_mali_shader_binary 1
1436 #ifndef GL_ARM_rgba8
1437 #define GL_ARM_rgba8 1
1445 #ifndef GL_EXT_blend_minmax
1446 #define GL_EXT_blend_minmax 1
1450 #ifndef GL_EXT_color_buffer_half_float
1451 #define GL_EXT_color_buffer_half_float 1
1455 #ifndef GL_EXT_debug_label
1456 #define GL_EXT_debug_label 1
1457 #ifdef GL_GLEXT_PROTOTYPES
1466 #ifndef GL_EXT_debug_marker
1467 #define GL_EXT_debug_marker 1
1468 #ifdef GL_GLEXT_PROTOTYPES
1475 typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (
void);
1479 #ifndef GL_EXT_discard_framebuffer
1480 #define GL_EXT_discard_framebuffer 1
1481 #ifdef GL_GLEXT_PROTOTYPES
1487 #ifndef GL_EXT_disjoint_timer_query
1488 #define GL_EXT_disjoint_timer_query 1
1489 #ifdef GL_GLEXT_PROTOTYPES
1515 #ifndef GL_EXT_draw_buffers
1516 #define GL_EXT_draw_buffers 1
1517 #ifdef GL_GLEXT_PROTOTYPES
1524 #ifndef GL_EXT_map_buffer_range
1525 #define GL_EXT_map_buffer_range 1
1526 #ifdef GL_GLEXT_PROTOTYPES
1535 #ifndef GL_EXT_multisampled_render_to_texture
1536 #define GL_EXT_multisampled_render_to_texture 1
1537 #ifdef GL_GLEXT_PROTOTYPES
1546 #ifndef GL_EXT_multiview_draw_buffers
1547 #define GL_EXT_multiview_draw_buffers 1
1548 #ifdef GL_GLEXT_PROTOTYPES
1558 #ifndef GL_EXT_multi_draw_arrays
1559 #define GL_EXT_multi_draw_arrays 1
1560 #ifdef GL_GLEXT_PROTOTYPES
1569 #ifndef GL_EXT_occlusion_query_boolean
1570 #define GL_EXT_occlusion_query_boolean 1
1575 #ifndef GL_EXT_read_format_bgra
1576 #define GL_EXT_read_format_bgra 1
1580 #ifndef GL_EXT_robustness
1581 #define GL_EXT_robustness 1
1582 #ifdef GL_GLEXT_PROTOTYPES
1588 typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (
void);
1595 #ifndef GL_EXT_separate_shader_objects
1596 #define GL_EXT_separate_shader_objects 1
1597 #ifdef GL_GLEXT_PROTOTYPES
1632 typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (
GLuint pipeline);
1635 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (
GLuint pipeline);
1657 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (
GLuint pipeline);
1662 #ifndef GL_EXT_shader_framebuffer_fetch
1663 #define GL_EXT_shader_framebuffer_fetch 1
1667 #ifndef GL_EXT_shader_texture_lod
1668 #define GL_EXT_shader_texture_lod 1
1672 #ifndef GL_EXT_shadow_samplers
1673 #define GL_EXT_shadow_samplers 1
1678 #define GL_EXT_sRGB 1
1682 #ifndef GL_EXT_texture_compression_dxt1
1683 #define GL_EXT_texture_compression_dxt1 1
1687 #ifndef GL_EXT_texture_filter_anisotropic
1688 #define GL_EXT_texture_filter_anisotropic 1
1692 #ifndef GL_EXT_texture_format_BGRA8888
1693 #define GL_EXT_texture_format_BGRA8888 1
1697 #ifndef GL_EXT_texture_rg
1698 #define GL_EXT_texture_rg 1
1702 #ifndef GL_EXT_texture_storage
1703 #define GL_EXT_texture_storage 1
1704 #ifdef GL_GLEXT_PROTOTYPES
1721 #ifndef GL_EXT_texture_type_2_10_10_10_REV
1722 #define GL_EXT_texture_type_2_10_10_10_REV 1
1726 #ifndef GL_EXT_unpack_subimage
1727 #define GL_EXT_unpack_subimage 1
1735 #ifndef GL_DMP_shader_binary
1736 #define GL_DMP_shader_binary 1
1744 #ifndef GL_FJ_shader_binary_GCCSO
1745 #define GL_FJ_shader_binary_GCCSO 1
1753 #ifndef GL_IMG_program_binary
1754 #define GL_IMG_program_binary 1
1758 #ifndef GL_IMG_read_format
1759 #define GL_IMG_read_format 1
1763 #ifndef GL_IMG_shader_binary
1764 #define GL_IMG_shader_binary 1
1768 #ifndef GL_IMG_texture_compression_pvrtc
1769 #define GL_IMG_texture_compression_pvrtc 1
1773 #ifndef GL_IMG_texture_compression_pvrtc2
1774 #define GL_IMG_texture_compression_pvrtc2 1
1778 #ifndef GL_IMG_multisampled_render_to_texture
1779 #define GL_IMG_multisampled_render_to_texture 1
1780 #ifdef GL_GLEXT_PROTOTYPES
1793 #ifndef GL_NV_coverage_sample
1794 #define GL_NV_coverage_sample 1
1795 #ifdef GL_GLEXT_PROTOTYPES
1800 typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (
GLenum operation);
1804 #ifndef GL_NV_depth_nonlinear
1805 #define GL_NV_depth_nonlinear 1
1809 #ifndef GL_NV_draw_buffers
1810 #define GL_NV_draw_buffers 1
1811 #ifdef GL_GLEXT_PROTOTYPES
1818 #ifndef GL_NV_draw_instanced
1819 #define GL_NV_draw_instanced 1
1820 #ifdef GL_GLEXT_PROTOTYPES
1829 #ifndef GL_NV_fbo_color_attachments
1830 #define GL_NV_fbo_color_attachments 1
1835 #define GL_NV_fence 1
1836 #ifdef GL_GLEXT_PROTOTYPES
1850 typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (
GLuint fence);
1855 #ifndef GL_NV_framebuffer_blit
1856 #define GL_NV_framebuffer_blit 1
1857 #ifdef GL_GLEXT_PROTOTYPES
1864 #ifndef GL_NV_framebuffer_multisample
1865 #define GL_NV_framebuffer_multisample 1
1866 #ifdef GL_GLEXT_PROTOTYPES
1873 #ifndef GL_NV_generate_mipmap_sRGB
1874 #define GL_NV_generate_mipmap_sRGB 1
1878 #ifndef GL_NV_instanced_arrays
1879 #define GL_NV_instanced_arrays 1
1880 #ifdef GL_GLEXT_PROTOTYPES
1887 #ifndef GL_NV_read_buffer
1888 #define GL_NV_read_buffer 1
1889 #ifdef GL_GLEXT_PROTOTYPES
1896 #ifndef GL_NV_read_buffer_front
1897 #define GL_NV_read_buffer_front 1
1901 #ifndef GL_NV_read_depth
1902 #define GL_NV_read_depth 1
1906 #ifndef GL_NV_read_depth_stencil
1907 #define GL_NV_read_depth_stencil 1
1911 #ifndef GL_NV_read_stencil
1912 #define GL_NV_read_stencil 1
1916 #ifndef GL_NV_shadow_samplers_array
1917 #define GL_NV_shadow_samplers_array 1
1921 #ifndef GL_NV_shadow_samplers_cube
1922 #define GL_NV_shadow_samplers_cube 1
1926 #ifndef GL_NV_sRGB_formats
1927 #define GL_NV_sRGB_formats 1
1931 #ifndef GL_NV_texture_border_clamp
1932 #define GL_NV_texture_border_clamp 1
1936 #ifndef GL_NV_texture_compression_s3tc_update
1937 #define GL_NV_texture_compression_s3tc_update 1
1941 #ifndef GL_NV_texture_npot_2D_mipmap
1942 #define GL_NV_texture_npot_2D_mipmap 1
1950 #ifndef GL_QCOM_alpha_test
1951 #define GL_QCOM_alpha_test 1
1952 #ifdef GL_GLEXT_PROTOTYPES
1959 #ifndef GL_QCOM_binning_control
1960 #define GL_QCOM_binning_control 1
1964 #ifndef GL_QCOM_driver_control
1965 #define GL_QCOM_driver_control 1
1966 #ifdef GL_GLEXT_PROTOTYPES
1974 typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (
GLuint driverControl);
1975 typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (
GLuint driverControl);
1979 #ifndef GL_QCOM_extended_get
1980 #define GL_QCOM_extended_get 1
1981 #ifdef GL_GLEXT_PROTOTYPES
1988 GL_APICALL
void GL_APIENTRY
glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
1997 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLvoid *
texels);
2002 #ifndef GL_QCOM_extended_get2
2003 #define GL_QCOM_extended_get2 1
2004 #ifdef GL_GLEXT_PROTOTYPES
2017 #ifndef GL_QCOM_perfmon_global_mode
2018 #define GL_QCOM_perfmon_global_mode 1
2022 #ifndef GL_QCOM_writeonly_rendering
2023 #define GL_QCOM_writeonly_rendering 1
2027 #ifndef GL_QCOM_tiled_rendering
2028 #define GL_QCOM_tiled_rendering 1
2029 #ifdef GL_GLEXT_PROTOTYPES
2042 #ifndef GL_VIV_shader_binary
2043 #define GL_VIV_shader_binary 1
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
GL_APICALL void GL_APIENTRY glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GLenum GLenum GLsizei count
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines)
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
GL_APICALL void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
GL_APICALL void GL_APIENTRY glProgramParameteriEXT(GLuint program, GLenum pname, GLint value)
GLenum GLuint GLint GLenum face
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT(GLenum target, GLuint index, GLint *data)
GLint GLint GLint GLint zoffset
GLint GLint GLint GLint zoffset
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLuint GLsizei GLsizei GLchar * counterString
GLsizei GLenum GLenum GLuint GLenum * severities
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD(GLuint monitor)
GL_APICALL void GL_APIENTRY glFinishFenceNV(GLuint fence)
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array)
GL_APICALL void GL_APIENTRY glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
typedef GLboolean(GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target)
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT(GLenum src, GLint index)
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
GL_APICALL void GL_APIENTRY glDrawBuffersNV(GLsizei n, const GLenum *bufs)
GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays)
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT(GLuint pipeline)
GLint GLint * maxActiveCounters
GL_APICALL void GL_APIENTRY glObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE(GLenum condition, GLbitfield flags)
GLint GLint GLint GLint GLint GLint dstX1
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_APICALL void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
GLint GLint GLsizei GLuint * counters
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
GLint GLint GLint GLint GLint w
GLsizei GLsizei GLchar * source
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
GLuint GLsizei const GLchar * message
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
GLint GLint GLint GLint GLint x
GLsizei GLsizei GLenum GLvoid * binary
GLenum GLsizei GLsizei GLint * values
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings)
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
GLsizei GLsizei GLenum * binaryFormat
GLuint GLint GLboolean GLint GLenum access
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum GLvoid * texels
EGLSurface EGLint EGLint EGLint EGLint height
GLsizei GLuint * driverControls
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
GL_APICALL void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLint GLenum GLsizei GLsizei GLsizei depth
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum format
GLint GLint * maxActiveCounters
GLsizei GLenum GLenum GLuint GLenum * severities
GL_APICALL void GL_APIENTRY glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_APICALL void GL_APIENTRY glCoverageMaskNV(GLboolean mask)
GLuint GLuint GLsizei count
EGLSyncKHR EGLint EGLTimeKHR timeout
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT(GLuint pipeline)
GLsizei GLsizei GLchar * source
GL_APICALL void GL_APIENTRY glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GLenum GLenum GLsizei const GLuint * ids
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM(GLuint program)
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x)
GL_APICALL void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
GLubyte GLubyte GLubyte GLubyte w
GLenum GLenum GLuint texture
GLsizei GLsizei GLuint * shaders
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
GLenum GLuint GLenum GLsizei length
GLenum GLsizei GLsizei GLint * values
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
GLuint GLsizei GLsizei * length
GL_APICALL void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
GLbitfield GLuint program
GL_APICALL void GL_APIENTRY glEndTilingQCOM(GLbitfield preserveMask)
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT(void)
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM(GLenum func, GLclampf ref)
GLint GLint GLint yoffset
GLint GLint * numRenderbuffers
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint GLint GLsizei GLuint * counters
GLint GLint GLint yoffset
GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV(GLuint index, GLuint divisor)
GLenum GLuint GLenum severity
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE(GLenum pname, GLint64 *params)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
EGLSurface EGLint EGLint y
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT(GLint n, const GLenum *location, const GLint *indices)
GLsizei GLsizei GLchar * infoLog
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLenum GLuint GLenum GLsizei const GLchar * buf
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
GLsizei GLsizei GLchar * driverControlString
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target)
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLint GLint GLint GLint GLint GLint GLint dstY1
GLint GLint GLint GLint z
GLenum GLuint GLenum GLsizei const GLchar * buf
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program)
GLint GLint * numPrograms
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM(GLuint driverControl)
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE(GLsync sync)
GLint GLenum GLsizei GLsizei GLsizei GLint border
GL_APICALL void GL_APIENTRY glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label)
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
GLsizei const GLenum * attachments
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
GLuint GLsizei const GLchar * label
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const GLchar *marker)
GLint GLint internalformat
const GLuint GLenum const void * binary
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT(GLuint pipeline, GLuint program)
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y)
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
EGLSurface EGLint EGLint EGLint width
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE(GLsync sync)
GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GLuint GLsizei GLsizei GLchar * counterString
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
GLenum GLsizei GLuint GLint * bytesWritten
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLint GLint * numFramebuffers
GLenum GLuint GLsizei bufsize
GLsizei GLsizei GLenum * binaryFormat
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
GLuint GLsizei const GLchar * label
GLint GLint GLint GLint GLint GLint y
typedef GLenum(GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
GLsizei const GLenum * attachments
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z)
GLenum GLenum GLuint texture
GL_APICALL void GL_APIENTRY glCoverageOperationNV(GLenum operation)
GL_APICALL void GL_APIENTRY glPopDebugGroupKHR(void)
GLint GLenum GLsizei width
GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
GL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD(GLuint monitor)
GLsizei GLenum const void * indices
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params)
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array)
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLuint GLint sourceBaseLevel
EGLSyncKHR EGLint EGLint * value
GL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids)
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT(GLuint program, GLint location, GLint x)
GLsizei GLsizei GLchar * groupString
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLsizei GLsizei GLsizei depth
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam)
GLsizei GLenum GLenum * types
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
GLuint GLuint GLuint GLbitfield preserveMask
GLint GLenum GLsizei GLsizei height
GLenum GLuint GLenum GLsizei const GLchar * message
GL_APICALL void GL_APIENTRY glReadBufferNV(GLenum mode)
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
GLboolean GLuint GLint GLuint * countersList
GL_APICALL void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE(void)
GLint GLint GLint GLint GLint GLint dstX1
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
GLint GLint GLsizei counterSize
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
GLbitfield GLuint64 timeout
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLint GLsizei sourceLevelCount
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines)
GLint GLint GLint GLint dstX0
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
GL_APICALL void GL_APIENTRY glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar *message)
uint64_t khronos_uint64_t
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
EGLImageKHR EGLint * name
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GL_APICALL void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label)
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM(GLuint driverControl)
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT(GLuint pipeline)
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
GLint GLsizei GLsizei primcount
GLint GLsizei GLsizei primcount
GLint GLsizei GLboolean transpose
GLenum GLuint GLenum GLsizei const GLchar const void * userParam
GL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target)
GL_APICALL void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params)
GLint GLint GLint GLint dstX0
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLsizei GLboolean transpose
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
const GLuint * renderbuffers
GLenum GLsizei GLuint GLint * bytesWritten
GLint GLenum internalformat
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params)
GLenum GLenum GLsizei const GLuint GLboolean enabled
GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
GL_APICALL void GL_APIENTRY glGetPointervKHR(GLenum pname, GLvoid **params)
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences)
typedef void(GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source
GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
GLsizei GLsizei GLchar * groupString
GLsizei GLenum GLenum * types
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors)
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLenum GLenum GLsizei const GLuint GLboolean enabled
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GLint GLint * numTextures
GLsizei const GLuint * textures
const GLuint * framebuffers
GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences)
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLsizei GLsizei GLchar * infoLog
GLint GLint GLsizei GLsizei GLsizei GLint border
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors)
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLint GLint GLint GLint GLint dstY0
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
GLbitfield GLuint program
EGLContext EGLenum target
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
GLint GLint GLsizei counterSize
GLsizei const GLchar ** strings
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
GLsizei const GLchar *const * strings
GL_APICALL void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
khronos_uint64_t GLuint64
GLint GLint GLint GLint GLint dstY0