World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Функции | |
const char * | av_get_sample_fmt_name (enum AVSampleFormat sample_fmt) |
enum AVSampleFormat | av_get_sample_fmt (const char *name) |
enum AVSampleFormat | av_get_alt_sample_fmt (enum AVSampleFormat sample_fmt, int planar) |
enum AVSampleFormat | av_get_packed_sample_fmt (enum AVSampleFormat sample_fmt) |
enum AVSampleFormat | av_get_planar_sample_fmt (enum AVSampleFormat sample_fmt) |
char * | av_get_sample_fmt_string (char *buf, int buf_size, enum AVSampleFormat sample_fmt) |
int | av_get_bytes_per_sample (enum AVSampleFormat sample_fmt) |
int | av_sample_fmt_is_planar (enum AVSampleFormat sample_fmt) |
int | av_samples_get_buffer_size (int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align) |
int | av_samples_fill_arrays (uint8_t **audio_data, int *linesize, const uint8_t *buf, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align) |
int | av_samples_alloc (uint8_t **audio_data, int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align) |
int | av_samples_alloc_array_and_samples (uint8_t ***audio_data, int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align) |
int | av_samples_copy (uint8_t **dst, uint8_t *const *src, int dst_offset, int src_offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt) |
int | av_samples_set_silence (uint8_t **audio_data, int offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt) |