World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл samplefmt.h

См. исходные тексты.

Перечисления

enum  AVSampleFormat {
  AV_SAMPLE_FMT_NONE = -1, AV_SAMPLE_FMT_U8, AV_SAMPLE_FMT_S16, AV_SAMPLE_FMT_S32,
  AV_SAMPLE_FMT_FLT, AV_SAMPLE_FMT_DBL, AV_SAMPLE_FMT_U8P, AV_SAMPLE_FMT_S16P,
  AV_SAMPLE_FMT_S32P, AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_DBLP, AV_SAMPLE_FMT_S64,
  AV_SAMPLE_FMT_S64P, AV_SAMPLE_FMT_NB
}
 

Функции

const char * av_get_sample_fmt_name (enum AVSampleFormat sample_fmt)
 
enum AVSampleFormat av_get_sample_fmt (const char *name)
 
enum AVSampleFormat av_get_alt_sample_fmt (enum AVSampleFormat sample_fmt, int planar)
 
enum AVSampleFormat av_get_packed_sample_fmt (enum AVSampleFormat sample_fmt)
 
enum AVSampleFormat av_get_planar_sample_fmt (enum AVSampleFormat sample_fmt)
 
char * av_get_sample_fmt_string (char *buf, int buf_size, enum AVSampleFormat sample_fmt)
 
int av_get_bytes_per_sample (enum AVSampleFormat sample_fmt)
 
int av_sample_fmt_is_planar (enum AVSampleFormat sample_fmt)
 
int av_samples_get_buffer_size (int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
 
int av_samples_fill_arrays (uint8_t **audio_data, int *linesize, const uint8_t *buf, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
 
int av_samples_alloc (uint8_t **audio_data, int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
 
int av_samples_alloc_array_and_samples (uint8_t ***audio_data, int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
 
int av_samples_copy (uint8_t **dst, uint8_t *const *src, int dst_offset, int src_offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt)
 
int av_samples_set_silence (uint8_t **audio_data, int offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt)