World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
19 #ifndef AVUTIL_SAMPLEFMT_H
20 #define AVUTIL_SAMPLEFMT_H
204 int nb_channels,
int nb_samples,
253 int src_offset,
int nb_samples,
int nb_channels,
@ AV_SAMPLE_FMT_FLTP
float, planar
char * av_get_sample_fmt_string(char *buf, int buf_size, enum AVSampleFormat sample_fmt)
int av_samples_fill_arrays(uint8_t **audio_data, int *linesize, const uint8_t *buf, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
@ AV_SAMPLE_FMT_S32P
signed 32 bits, planar
int av_samples_alloc(uint8_t **audio_data, int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
@ AV_SAMPLE_FMT_S64P
signed 64 bits, planar
enum AVSampleFormat av_get_planar_sample_fmt(enum AVSampleFormat sample_fmt)
int av_sample_fmt_is_planar(enum AVSampleFormat sample_fmt)
GLenum GLuint GLenum GLsizei const GLchar * buf
const char * av_get_sample_fmt_name(enum AVSampleFormat sample_fmt)
@ AV_SAMPLE_FMT_NB
Number of sample formats. DO NOT USE if linking dynamically.
@ AV_SAMPLE_FMT_U8P
unsigned 8 bits, planar
@ AV_SAMPLE_FMT_S16P
signed 16 bits, planar
int av_samples_copy(uint8_t **dst, uint8_t *const *src, int dst_offset, int src_offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt)
int av_get_bytes_per_sample(enum AVSampleFormat sample_fmt)
@ AV_SAMPLE_FMT_U8
unsigned 8 bits
enum AVSampleFormat av_get_sample_fmt(const char *name)
@ AV_SAMPLE_FMT_S16
signed 16 bits
int av_samples_get_buffer_size(int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
EGLImageKHR EGLint * name
int av_samples_set_silence(uint8_t **audio_data, int offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt)
enum AVSampleFormat av_get_packed_sample_fmt(enum AVSampleFormat sample_fmt)
@ AV_SAMPLE_FMT_DBLP
double, planar
enum AVSampleFormat av_get_alt_sample_fmt(enum AVSampleFormat sample_fmt, int planar)
int av_samples_alloc_array_and_samples(uint8_t ***audio_data, int *linesize, int nb_channels, int nb_samples, enum AVSampleFormat sample_fmt, int align)
@ AV_SAMPLE_FMT_DBL
double
@ AV_SAMPLE_FMT_S32
signed 32 bits
@ AV_SAMPLE_FMT_S64
signed 64 bits