World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UITransition.h
См. документацию.
1 #pragma once
2 
3 #include "GUI/GUIWindow.h"
4 
5 class GUIWindow_Travel : public GUIWindow {
6  public:
8  virtual ~GUIWindow_Travel() {}
9 
10  virtual void Update();
11  virtual void Release();
12 };
13 
15  public:
16  GUIWindow_Transition(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName);
17  virtual ~GUIWindow_Transition() {}
18 
19  virtual void Update();
20  virtual void Release();
21 };
22 
GUIWindow
Definition: GUIWindow.h:433
GUIWindow_Transition::Update
virtual void Update()
Definition: UITransition.cpp:279
z
GLdouble GLdouble z
Definition: SDL_opengl_glext.h:407
GUIWindow_Travel::Release
virtual void Release()
Definition: UITransition.cpp:32
GUIWindow_Transition::~GUIWindow_Transition
virtual ~GUIWindow_Transition()
Definition: UITransition.h:17
GUIWindow_Transition
Definition: UITransition.h:14
GUIWindow_Travel::~GUIWindow_Travel
virtual ~GUIWindow_Travel()
Definition: UITransition.h:8
GUIWindow_Travel
Definition: UITransition.h:5
y
EGLSurface EGLint EGLint y
Definition: SDL_egl.h:1596
x
EGLSurface EGLint x
Definition: SDL_egl.h:1596
GUIWindow_Travel::Update
virtual void Update()
Definition: UITransition.cpp:227
GUIWindow_Transition::GUIWindow_Transition
GUIWindow_Transition(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName)
Definition: UITransition.cpp:70
GUIWindow_Transition::Release
virtual void Release()
Definition: UITransition.cpp:50
GUIWindow.h
GUIWindow_Travel::GUIWindow_Travel
GUIWindow_Travel()
Definition: UITransition.cpp:183
transition_button_label
String transition_button_label
Definition: UITransition.cpp:30
uint32_t
unsigned __int32 uint32_t
Definition: SDL_config.h:39
String
std::string String
Definition: Strings.h:10