World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
qsv.h
См. документацию.
1 /*
2  * Intel MediaSDK QSV public API
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef AVCODEC_QSV_H
22 #define AVCODEC_QSV_H
23 
24 #include <mfx/mfxvideo.h>
25 
26 #include "libavutil/buffer.h"
27 
36 typedef struct AVQSVContext {
41  mfxSession session;
42 
46  int iopattern;
47 
51  mfxExtBuffer **ext_buffers;
53 
66 
77 
91 
98 } AVQSVContext;
99 
106 
107 #endif /* AVCODEC_QSV_H */
AVQSVContext::ext_buffers
mfxExtBuffer ** ext_buffers
Definition: qsv.h:51
AVQSVContext::opaque_alloc_type
int opaque_alloc_type
Definition: qsv.h:97
AVQSVContext::session
mfxSession session
Definition: qsv.h:41
AVQSVContext::opaque_surfaces
AVBufferRef * opaque_surfaces
Definition: qsv.h:90
AVBufferRef
Definition: buffer.h:81
buffer.h
AVQSVContext::opaque_alloc
int opaque_alloc
Definition: qsv.h:65
AVQSVContext::iopattern
int iopattern
Definition: qsv.h:46
av_qsv_alloc_context
AVQSVContext * av_qsv_alloc_context(void)
AVQSVContext::nb_opaque_surfaces
int nb_opaque_surfaces
Definition: qsv.h:76
AVQSVContext::nb_ext_buffers
int nb_ext_buffers
Definition: qsv.h:52
AVQSVContext
struct AVQSVContext AVQSVContext
AVQSVContext
Definition: qsv.h:36