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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
| struct | AVBufferRef |
Определения типов | |
| typedef struct AVBuffer | AVBuffer |
| typedef struct AVBufferRef | AVBufferRef |
| typedef struct AVBufferPool | AVBufferPool |
Функции | |
| AVBufferRef * | av_buffer_alloc (int size) |
| AVBufferRef * | av_buffer_allocz (int size) |
| AVBufferRef * | av_buffer_create (uint8_t *data, int size, void(*free)(void *opaque, uint8_t *data), void *opaque, int flags) |
| void | av_buffer_default_free (void *opaque, uint8_t *data) |
| AVBufferRef * | av_buffer_ref (AVBufferRef *buf) |
| void | av_buffer_unref (AVBufferRef **buf) |
| int | av_buffer_is_writable (const AVBufferRef *buf) |
| void * | av_buffer_get_opaque (const AVBufferRef *buf) |
| int | av_buffer_get_ref_count (const AVBufferRef *buf) |
| int | av_buffer_make_writable (AVBufferRef **buf) |
| int | av_buffer_realloc (AVBufferRef **buf, int size) |
| AVBufferPool * | av_buffer_pool_init (int size, AVBufferRef *(*alloc)(int size)) |
| AVBufferPool * | av_buffer_pool_init2 (int size, void *opaque, AVBufferRef *(*alloc)(void *opaque, int size), void(*pool_free)(void *opaque)) |
| void | av_buffer_pool_uninit (AVBufferPool **pool) |
| AVBufferRef * | av_buffer_pool_get (AVBufferPool *pool) |
refcounted data buffer API
См. определение в файле buffer.h