World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Указатель Классы Пространства имен Файлы Функции Переменные Определения типов Перечисления Элементы перечислений Друзья Группы Страницы
Файл Time.h

См. исходные тексты.

Классы

struct  GameTime
 
struct  Timer
 

Переменные

TimerpMiscTimer
 
TimerpEventTimer
 

Переменные

◆ pMiscTimer

◆ pEventTimer

Timer* pEventTimer

См. определение в файле Time.cpp строка 8

Используется в CastSpellInfoHelpers::_427E01_cast_spell(), DecalBuilder_stru0::_43B570_get_color_mult_by_time(), _494035_timed_effects__water_walking_damage__etc(), stru262_TurnBased::ActorAIChooseNewTargets(), stru262_TurnBased::ActorAIDoAdditionalMove(), stru262_TurnBased::AIAttacks(), stru262_TurnBased::AITurnBasedAction(), DecalBuilder::ApplyBloodSplatToTerrain(), back_to_game(), BLV_ProcessPartyActions(), BLV_UpdateDoors(), stru141_actor_collision_object::CalcMovementExtents(), CharacterUI_DrawItem(), CharacterUI_DrawPaperdoll(), Engine::Deinitialize(), DialogueEnding(), DoSavegame(), ParticleEngine::Draw(), SpellFxRenderer::DrawPlayerBuffAnims(), OtherOverlayList::DrawTurnBasedIcon(), stru262_TurnBased::End(), Application::Menu::EventLoop(), Application::Game::EventLoop(), Application::Game::GameLoop(), GameUI_DrawTorchlightAndWizardEye(), GameUI_InitializeDialogue(), GameUI_StatusBar_Update(), CastSpellInfo::GetCastSpellInInventoryWindow(), ODMFace::GetTexture(), GUIWindow_AutonotesBook::GUIWindow_AutonotesBook(), GUIWindow_CalendarBook::GUIWindow_CalendarBook(), GUIWindow_CharacterRecord::GUIWindow_CharacterRecord(), GUIWindow_DebugMenu::GUIWindow_DebugMenu(), GUIWindow_House::GUIWindow_House(), GUIWindow_JournalBook::GUIWindow_JournalBook(), GUIWindow_MapBook::GUIWindow_MapBook(), GUIWindow_Modal::GUIWindow_Modal(), GUIWindow_QuestBook::GUIWindow_QuestBook(), GUIWindow_QuickReference::GUIWindow_QuickReference(), GUIWindow_Spellbook::GUIWindow_Spellbook(), GUIWindow_Transition::GUIWindow_Transition(), GUIWindow_Travel::GUIWindow_Travel(), Engine::Initialize(), LoadGame(), ArcomageGame::Loop(), MainMenuLoad_EventLoop(), Application::Menu::MenuLoop(), Engine::MM7_Initialize(), stru262_TurnBased::NextTurn(), ODM_ProcessPartyActions(), Application::GameWindowHandler::OnActivated(), OnCastTargetedSpell::OnCastTargetedSpell(), Application::GameWindowHandler::OnDeactivated(), Application::Game::OnEscape(), OnTimer(), MPlayer::OpenHouseMovie(), PlayerTurn(), MPlayer::PlayFullscreenMovie(), OutdoorLocation::PrepareActorsDrawList(), PrepareToLoadRestUI(), PrepareWorld(), Keyboard::ProcessInputActions(), GUIWindow_Modal::Release(), SpellFxRenderer::RenderSpecialEffects(), Party::Reset(), BLVRenderParams::Reset(), SaveGame(), stru262_TurnBased::Start(), sub_4451A8_press_any_key(), sub_4452BB(), UI_OnMouseRightClick(), MPlayer::Unload(), GUIWindow_Rest::Update(), GUIWindow_Inventory::Update(), GUIWindow_PartyCreation::Update(), UpdateActors_BLV(), UpdateActors_ODM(), SpriteObject::UpdateObject_fn0_BLV(), SpriteObject::UpdateObject_fn0_ODM(), UpdateObjects(), ParticleEngine::UpdateParticles() и TrailParticleGenerator::UpdateParticles().