| 
    World of Might and Magic
    0.2.0
    
   Open reimplementation of Might and Magic 6 7 8 game engine 
   | 
 
 
 
 
См. документацию.
   48         {{ui_book_button1_on}});
 
   54         {{ui_book_button2_on}});
 
   77     render->DrawTextureAlphaNew(471 / 640.0
f, 445 / 480.0
f,
 
  127     questbook_window.
uFrameZ = 407;
 
  128     questbook_window.
uFrameW = 333;
 
  159         if ((
signed int)(questbook_window.
uFrameY + pTextHeight) >
 
  163         render->DrawTextureAlphaNew(
 
  165             ((questbook_window.
uFrameY + pTextHeight) + 12) / 480.0
f,
 
  169             (questbook_window.
uFrameY + pTextHeight) + 24;
 
  
 
unsigned int ui_book_quests_text_color
 
void DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)
 
const char * GetString(unsigned int index) const
 
Texture * GetImage_Solid(const String &name)
 
Image * ui_exit_cancel_button_background
 
bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
 
GUIButton * CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
 
Image * ui_book_button1_on
 
void PlaySound(SoundID eSoundID, int pid, unsigned int uNumRepeats, int x, int y, int a7)
 
unsigned int game_viewport_width
 
unsigned __int8 _quest_bits[64]
 
Localization * localization
 
Image * ui_book_quest_div_bar
 
void DrawTitleText(GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)
 
unsigned int game_viewport_height
 
Image * ui_book_button2_on
 
Image * ui_book_quests_background
 
unsigned int uFrameHeight
 
void StopChannels(int uStartChannel, int uEndChannel)
 
unsigned int CalcTextHeight(const String &str, unsigned int width, int x_offset, bool return_on_carriage=false)
 
std::array< AwardType, 1000 > achieved_awards
 
std::array< const char *, 513 > pQuestTable
 
Image * ui_book_button1_off
 
struct Viewport * pViewport
 
GUIWindow * pBooksButtonOverlay
 
Image * ui_book_button2_off
 
void BasicBookInitialization()
 
int books_primary_item_per_page
 
unsigned int ui_book_quests_title_color
 
Texture * GetImage_Alpha(const String &name)
 
std::array< char, 777 > books_num_items_per_page
 
AudioPlayer * pAudioPlayer
 
int full_num_items_in_book
 
std::shared_ptr< IRender > render