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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
| struct | Lightmap |
| class | LightmapBuilder |
Переменные | |
| LightsStack_StationaryLight_ * | pStationaryLightsStack |
| LightsStack_MobileLight_ * | pMobileLightsStack |
| LightsStack_StationaryLight_* pStationaryLightsStack |
См. определение в файле LightmapBuilder.cpp строка 11
Используется в _43F5C8_get_point_light_level_with_respect_to_lights(), Engine::_44EEA7(), LightmapBuilder::ApplyLights_IndoorFace(), LightmapBuilder::ApplyLights_OutdoorFace(), OutdoorLocation::ExecDraw(), RenderOpenGL::PrepareDecorationsRenderList_ODM(), Render::PrepareDecorationsRenderList_ODM(), PrepareToLoadBLV(), Engine::PushStationaryLights() и LightmapBuilder::StackLights_TerrainFace().
| LightsStack_MobileLight_* pMobileLightsStack |
См. определение в файле LightmapBuilder.cpp строка 14
Используется в _43F5C8_get_point_light_level_with_respect_to_lights(), SpellFxRenderer::AddMobileLight(), LightmapBuilder::ApplyLights_IndoorFace(), LightmapBuilder::ApplyLights_OutdoorFace(), RenderBase::DrawSpriteObjects_ODM(), OutdoorLocation::ExecDraw(), IndoorLocation::PrepareActorRenderList_BLV(), OutdoorLocation::PrepareActorsDrawList(), PrepareDrawLists_BLV(), IndoorLocation::PrepareItemsRenderList_BLV() и LightmapBuilder::StackLights_TerrainFace().