World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
173 ptr =
f->buffer + (ptr -
f->end);
175 ptr =
f->end - (
f->buffer - ptr);
int av_fifo_generic_peek_at(AVFifoBuffer *f, void *dest, int offset, int buf_size, void(*func)(void *, void *, int))
int av_fifo_realloc2(AVFifoBuffer *f, unsigned int size)
int av_fifo_generic_read(AVFifoBuffer *f, void *dest, int buf_size, void(*func)(void *, void *, int))
void av_fifo_reset(AVFifoBuffer *f)
int av_fifo_size(const AVFifoBuffer *f)
int av_fifo_generic_peek(AVFifoBuffer *f, void *dest, int buf_size, void(*func)(void *, void *, int))
void av_fifo_drain(AVFifoBuffer *f, int size)
EGLContext EGLenum EGLClientBuffer buffer
int av_fifo_grow(AVFifoBuffer *f, unsigned int additional_space)
AVFifoBuffer * av_fifo_alloc_array(size_t nmemb, size_t size)
struct AVFifoBuffer AVFifoBuffer
int av_fifo_generic_write(AVFifoBuffer *f, void *src, int size, int(*func)(void *, void *, int))
static uint8_t * av_fifo_peek2(const AVFifoBuffer *f, int offs)
void av_fifo_freep(AVFifoBuffer **f)
void av_fifo_free(AVFifoBuffer *f)
AVFifoBuffer * av_fifo_alloc(unsigned int size)
unsigned __int32 uint32_t
int av_fifo_space(const AVFifoBuffer *f)