World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл avutil.h

См. исходные тексты.

Перечисления

enum  AVMediaType {
  AVMEDIA_TYPE_UNKNOWN = -1, AVMEDIA_TYPE_VIDEO, AVMEDIA_TYPE_AUDIO, AVMEDIA_TYPE_DATA,
  AVMEDIA_TYPE_SUBTITLE, AVMEDIA_TYPE_ATTACHMENT, AVMEDIA_TYPE_NB
}
 
enum  AVPictureType {
  AV_PICTURE_TYPE_NONE = 0, AV_PICTURE_TYPE_I, AV_PICTURE_TYPE_P, AV_PICTURE_TYPE_B,
  AV_PICTURE_TYPE_S, AV_PICTURE_TYPE_SI, AV_PICTURE_TYPE_SP, AV_PICTURE_TYPE_BI
}
 

Функции

unsigned avutil_version (void)
 
const char * av_version_info (void)
 
const char * avutil_configuration (void)
 
const char * avutil_license (void)
 
const char * av_get_media_type_string (enum AVMediaType media_type)
 
char av_get_picture_type_char (enum AVPictureType pict_type)
 
static voidav_x_if_null (const void *p, const void *x)
 
unsigned av_int_list_length_for_size (unsigned elsize, const void *list, uint64_t term) av_pure
 
FILE * av_fopen_utf8 (const char *path, const char *mode)
 
AVRational av_get_time_base_q (void)
 
char * av_fourcc_make_string (char *buf, uint32_t fourcc)
 

Подробное описание

Convenience header that includes libavutil's core.

См. определение в файле avutil.h