World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Point.h
См. документацию.
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#pragma once
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struct
Point
{
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inline
Point
() :
x
(0),
y
(0) {}
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inline
Point
(
int
_x,
int
_y) :
x
(_x),
y
(_y) {}
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unsigned
int
x
;
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unsigned
int
y
;
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};
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struct
sPoint
{
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inline
sPoint
() :
x
(0),
y
(0) {}
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inline
sPoint
(
int
_x,
int
_y) :
x
(_x),
y
(_y) {}
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int
x
;
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int
y
;
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};
sPoint::sPoint
sPoint()
Definition:
Point.h:12
sPoint::y
int y
Definition:
Point.h:16
Point::x
unsigned int x
Definition:
Point.h:7
sPoint
Definition:
Point.h:11
sPoint::sPoint
sPoint(int _x, int _y)
Definition:
Point.h:13
y
EGLSurface EGLint EGLint y
Definition:
SDL_egl.h:1596
x
EGLSurface EGLint x
Definition:
SDL_egl.h:1596
sPoint::x
int x
Definition:
Point.h:15
Point::Point
Point()
Definition:
Point.h:4
Point::y
unsigned int y
Definition:
Point.h:8
Point::Point
Point(int _x, int _y)
Definition:
Point.h:5
Point
Definition:
Point.h:3
Engine
Point.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17