World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Point.h
См. документацию.
1 #pragma once
2 
3 struct Point {
4  inline Point() : x(0), y(0) {}
5  inline Point(int _x, int _y) : x(_x), y(_y) {}
6 
7  unsigned int x;
8  unsigned int y;
9 };
10 
11 struct sPoint {
12  inline sPoint() : x(0), y(0) {}
13  inline sPoint(int _x, int _y) : x(_x), y(_y) {}
14 
15  int x;
16  int y;
17 };
sPoint::sPoint
sPoint()
Definition: Point.h:12
sPoint::y
int y
Definition: Point.h:16
Point::x
unsigned int x
Definition: Point.h:7
sPoint
Definition: Point.h:11
sPoint::sPoint
sPoint(int _x, int _y)
Definition: Point.h:13
y
EGLSurface EGLint EGLint y
Definition: SDL_egl.h:1596
x
EGLSurface EGLint x
Definition: SDL_egl.h:1596
sPoint::x
int x
Definition: Point.h:15
Point::Point
Point()
Definition: Point.h:4
Point::y
unsigned int y
Definition: Point.h:8
Point::Point
Point(int _x, int _y)
Definition: Point.h:5
Point
Definition: Point.h:3