World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
36 #ifndef SDL_test_images_h_
37 #define SDL_test_images_h_
unsigned int bytes_per_pixel
SDL_Surface * SDLTest_ImageBlitBlendAdd(void)
A collection of pixels used in software blitting.
SDL_Surface * SDLTest_ImagePrimitives(void)
SDL_Surface * SDLTest_ImageBlitColor(void)
struct SDLTest_SurfaceImage_s SDLTest_SurfaceImage_t
SDL_Surface * SDLTest_ImagePrimitivesBlend(void)
SDL_Surface * SDLTest_ImageFace(void)
SDL_Surface * SDLTest_ImageBlitBlendAll(void)
SDL_Surface * SDLTest_ImageBlitBlendNone(void)
SDL_Surface * SDLTest_ImageBlitAlpha(void)
SDL_Surface * SDLTest_ImageBlitBlend(void)
SDL_Surface * SDLTest_ImageBlitBlendMod(void)
SDL_Surface * SDLTest_ImageBlit(void)