World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | AVVDPAUContext |
Определения типов | |
typedef int(* | AVVDPAU_Render2) (struct AVCodecContext *, struct AVFrame *, const VdpPictureInfo *, uint32_t, const VdpBitstreamBuffer *) |
typedef struct AVVDPAUContext | AVVDPAUContext |
Функции | |
AVVDPAUContext * | av_alloc_vdpaucontext (void) |
allocation function for AVVDPAUContext Подробнее... | |
AVVDPAU_Render2 | av_vdpau_hwaccel_get_render2 (const AVVDPAUContext *) |
void | av_vdpau_hwaccel_set_render2 (AVVDPAUContext *, AVVDPAU_Render2) |
int | av_vdpau_bind_context (AVCodecContext *avctx, VdpDevice device, VdpGetProcAddress *get_proc_address, unsigned flags) |
int | av_vdpau_get_surface_parameters (AVCodecContext *avctx, VdpChromaType *type, uint32_t *width, uint32_t *height) |
AVVDPAUContext * | av_vdpau_alloc_context (void) |
attribute_deprecated int | av_vdpau_get_profile (AVCodecContext *avctx, VdpDecoderProfile *profile) |
Public libavcodec VDPAU header.
См. определение в файле vdpau.h