World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <vdpau.h>
Открытые атрибуты | |
VdpDecoder | decoder |
VdpDecoderRender * | render |
AVVDPAU_Render2 | render2 |
This structure is used to share data between the libavcodec library and the client video application. The user shall allocate the structure via the av_alloc_vdpau_hwaccel function and make it available as AVCodecContext.hwaccel_context. Members can be set by the user once during initialization or through each AVCodecContext.get_buffer() function call. In any case, they must be valid prior to calling decoding functions.
The size of this structure is not a part of the public ABI and must not be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an AVVDPAUContext.