World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine

#include <vdpau.h>

+ Граф связей класса AVVDPAUContext:

Открытые атрибуты

VdpDecoder decoder
 
VdpDecoderRender * render
 
AVVDPAU_Render2 render2
 

Подробное описание

This structure is used to share data between the libavcodec library and the client video application. The user shall allocate the structure via the av_alloc_vdpau_hwaccel function and make it available as AVCodecContext.hwaccel_context. Members can be set by the user once during initialization or through each AVCodecContext.get_buffer() function call. In any case, they must be valid prior to calling decoding functions.

The size of this structure is not a part of the public ABI and must not be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an AVVDPAUContext.

См. определение в файле vdpau.h строка 81


Объявления и описания членов структуры находятся в файле: