World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
27 #ifndef AVUTIL_AUDIO_FIFO_H
28 #define AVUTIL_AUDIO_FIFO_H
void av_audio_fifo_free(AVAudioFifo *af)
av_warn_unused_result int av_audio_fifo_realloc(AVAudioFifo *af, int nb_samples)
int av_audio_fifo_drain(AVAudioFifo *af, int nb_samples)
int av_audio_fifo_write(AVAudioFifo *af, void **data, int nb_samples)
AVAudioFifo * av_audio_fifo_alloc(enum AVSampleFormat sample_fmt, int channels, int nb_samples)
int av_audio_fifo_peek_at(AVAudioFifo *af, void **data, int nb_samples, int offset)
int av_audio_fifo_size(AVAudioFifo *af)
int av_audio_fifo_read(AVAudioFifo *af, void **data, int nb_samples)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
struct AVAudioFifo AVAudioFifo
int av_audio_fifo_space(AVAudioFifo *af)
void av_audio_fifo_reset(AVAudioFifo *af)
int av_audio_fifo_peek(AVAudioFifo *af, void **data, int nb_samples)