World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
15 void OS_GetAppString(
const char *pKeyName,
char *pOutString,
int uBufLen,
16 const char *pDefaultValue);
19 void OS_MsgBox(
const char *msg,
const char *title);
void OS_ShowCursor(bool show)
GLsizei const GLchar *const * path
uint64_t OS_GetPrecisionTime()
unsigned __int64 uint64_t
std::vector< std::string > OS_FindFiles(const std::string &folder, const std::string &mask)
void OS_MsgBox(const char *msg, const char *title)
unsigned int OS_GetTime()
bool OS_GetAppString(const char *path, char *out_string, int out_string_size)
Point OS_GetMouseCursorPos()
void OS_SetAppInt(const char *pKey, int val)
void OS_SetAppString(const char *pKey, const char *pString)
GLsizei const GLchar *const * string
int OS_GetAppInt(const char *pKey, int uDefValue)