World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
8 void OS_MsgBox(
const char *msg,
const char *title) {
15 return unsigned((tv.tv_sec * 1000) + (tv.tv_usec / 1000));
61 std::vector<std::string>
result;
96 const char* pDefaultValue) {}
void OS_SetAppInt(const char *pKey, int val)
unsigned int OS_GetTime()
GLsizei const GLchar *const * path
void OS_SetAppString(const char *pKey, const char *pString)
void OS_MsgBox(const char *msg, const char *title)
void OS_ShowCursor(bool show)
bool OS_GetAppString(const char *path, char *out_string, int out_string_size)
std::vector< std::string > OS_FindFiles(const std::string &folder, const std::string &mask)
Point OS_GetMouseCursorPos()
GLsizei const GLchar *const * string
int OS_GetAppInt(const char *pKey, int uDefValue)