World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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This group of functions can be used to evaluate option strings and get numbers out of them. They do the same thing as av_opt_set(), except the result is written into the caller-supplied pointer. Подробнее...
Функции | |
int | av_opt_eval_flags (void *obj, const AVOption *o, const char *val, int *flags_out) |
int | av_opt_eval_int (void *obj, const AVOption *o, const char *val, int *int_out) |
int | av_opt_eval_int64 (void *obj, const AVOption *o, const char *val, int64_t *int64_out) |
int | av_opt_eval_float (void *obj, const AVOption *o, const char *val, float *float_out) |
int | av_opt_eval_double (void *obj, const AVOption *o, const char *val, double *double_out) |
int | av_opt_eval_q (void *obj, const AVOption *o, const char *val, AVRational *q_out) |
This group of functions can be used to evaluate option strings and get numbers out of them. They do the same thing as av_opt_set(), except the result is written into the caller-supplied pointer.
obj | a struct whose first element is a pointer to AVClass. |
o | an option for which the string is to be evaluated. |
val | string to be evaluated. |
*_out | value of the string will be written here. |
int av_opt_eval_q | ( | void * | obj, |
const AVOption * | o, | ||
const char * | val, | ||
AVRational * | q_out | ||
) |